Early Access and Roadmap
Slay the Spire 2 has been in Steam Early Access since Mar 5, 2026 and Mega Crit has announced no 1.0 date; its store page says Early Access may last 1 to 2 years and that the $24.99 price will rise afterward. Next on the roadmap are an Alternate Act 2 and a new character, then an Alternate Act 3, with a true ending, Steam achievements and console and mobile ports further off.
Slay the Spire 2 has no 1.0 release date: it has been in Steam Early Access since Mar 5, 2026, and Mega Crit's store page says Early Access should last "perhaps in the same 1 - 2 year range" as the first game's, which took about 1.5 years. The same page says "The price of the game will increase after Early Access", without naming the new price. Mega Crit's roadmap of Apr 17, 2026 lists an Alternate Act 2, a new character and an Alternate Act 3 as the next content, and puts a "True Victory", Steam achievements and ports to consoles and mobile further off. In August 2026 the team said it was "actively" working on the Alternate Act 2 and the new character, and its latest post, the September 2026 Neowsletter, teased a new area of the Spire but still gave no timeline.
Quick facts
| Early Access since | Mar 5, 2026, 10 AM PST |
| Price | $24.99 (Oct 26, 2026); will increase after Early Access |
| Planned length | "1 - 2 year range", per Mega Crit |
| 1.0 date | Not announced (Oct 26, 2026) |
| Live version | v0.107.1, Jun 19, 2026 |
| Latest beta | v0.111.0, Aug 14, 2026 |
| In work | Alternate Act 2, a new character, experimental game modes (Aug 14, 2026) |
| Consoles and mobile | Not announced; likely after Early Access |
Mega Crit's Early Access FAQ
The store page answers four questions in Mega Crit's own words. Why Early Access: "Slay the Spire requires a lot of player feedback so we can balance content, add quality of life features, and make sure the game runs without issues," and it is "also a chance for us to test experimental features, try exotic designs, identify niche problems".
How long it will last: "Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range." The first game, Slay the Spire, entered Early Access in late 2017 and reached 1.0 on Jan 23, 2019. Mega Crit's pinned Steam FAQ gives the same range. That is a range, not a date: Mega Crit has named no month or year for 1.0.
What 1.0 adds, per the store page: "more gameplay content, a true ending, various game modes, improved balance, a ton of bug fixes, greater hardware compatibility, fancier visual effects, and the game will be available in more languages."
What happens to the price: "The price of the game will increase after Early Access." It costs $24.99, the same as the first game at launch, per Mega Crit's FAQ, and no 1.0 price has been announced. Mega Crit gathers feedback mainly on its Discord server, on social media and through "anonymized metrics and an in-game feedback tool" (F2 in game).
Casey Yano has explained why there is no date. In the April 2026 Neowsletter he wrote: "Exacting deadlines produce sloppy uninspired work and I don't want Sloppy Spire 2, I want Slay the Spire 2." He added that the studio will not "massively expand the size of the studio to finish the game faster."
The roadmap (Apr 17, 2026)
Mega Crit published its roadmap in the April 2026 Neowsletter in three groups. The table shows each item and its status as Mega Crit gave it in the August 2026 Neowsletter.
| Roadmap group | Item | Status (Aug 14, 2026) |
|---|---|---|
| Features and Systems | Steam Workshop support | Done: live since v0.107.1, Jun 19, 2026 |
| Features and Systems | Support for more languages | Started: Traditional Chinese and Indonesian on the beta branch |
| Features and Systems | The Bestiary | Done: initial Bestiary live since v0.107.1 |
| Features and Systems | Experimental game modes | In work |
| Content | Alternate Act 2 | In work |
| Content | New character | In work |
| Content | Alternate Act 3 | Not listed as in work |
| Content | More cards, events, relics and potions | Ongoing; many added in patches |
| Further off in the Future | Ports to other consoles, platforms and mobile | Not announced |
| Further off in the Future | Steam Achievements and Trading Cards | Planned for 1.0 |
| Further off in the Future | "True Victory" and "Everything that comes with it" | Not announced |
Source: The Neowsletter - April 2026 and The Neowsletter - August 2026, Mega Crit.
The August update also listed the Badge and Score system and "many new cards and relics" as done. Badges reached the main branch in Major Update #1 on Apr 17, 2026, and are covered on Achievements and Badges.
What is done
Since launch Mega Crit has shipped two main-branch Major Updates and a string of betas, each listed on Patches and Updates. The roadmap items finished so far are Steam Workshop support (see Mods and Steam Workshop), the Bestiary in the Compendium, Badges with friends-only leaderboards, and Phobia Mode, an accessibility setting that redraws creepy enemies (v0.100.0). On the beta branch only, v0.109.0 added Traditional Chinese and v0.110.0 a keyboard-only mode.
No character and no act has been added since launch. The roster is still the five launch characters on Characters, and the acts are still the three on Acts and the Map, per Mega Crit's August 2026 Neowsletter.
What is in progress
The Alternate Act 2 is the next act. Mega Crit promised before launch that the alternate Acts 2b and 3b "will come later down the road in Early Access updates"; today only Act 1 has two versions, the Overgrowth and the Underdocks. Each alternate act differs "radically in their environments, enemies, events, and bosses," Mega Crit wrote.
A sixth character is in development, unnamed. Mega Crit has shown no name, kit or art for it, and the Watcher from the first game is not in Slay the Spire 2.
Experimental game modes are in work too. In April 2026 Casey Yano described three possible modes, per Rock Paper Shotgun: one competitive, one for players short on time and one social, with no promise that all of them would ship. The existing modes are on Daily Climb and Custom Mode.
The true ending is last. In Early Access every run ends at the Architect, and the store page promises "a true ending" for 1.0; the roadmap calls it "True Victory".
The September 2026 tease and the patch pause
Mega Crit slowed its updates in August 2026 to build bigger content. The last beta, v0.111.0 on Aug 14, 2026, warned "there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content," and the team took its annual break in the last week of August.
The September 2026 Neowsletter (Sep 25) said "we still can't give a specific timeline or details for the next patch." Its "Spire Spotting" teased an unrevealed area of the Spire with the silhouette of "some sort of small, floating, excitable being," with guesses due by Oct 8, 2026. Mega Crit has posted no patch or newsletter since (Oct 26, 2026).
How the beta branch works
Mega Crit tests changes on an opt-in public beta before they reach everyone. The branch opened with v0.99 on Mar 13, 2026; to join it, open the Steam Library, right-click Slay the Spire 2, choose Properties, then Game Versions and Betas, and pick "public-beta". Choosing the default again returns to the main branch.
Beta changes reach the main branch in batches. Major Update #1 (v0.103.2, Apr 17, 2026) brought the betas v0.100.0 to v0.103.1, and Major Update #2 (v0.107.1, Jun 19, 2026) brought v0.104.0 to v0.107.0, "4 patches in 1". The betas v0.108.0 to v0.111.0 had not reached the main branch by Oct 26, 2026.
Mega Crit releases on Thursdays so problems can be fixed on Friday, Casey Yano explained in the April 2026 Neowsletter. Betas moved from weekly to every two weeks in May 2026; the v0.105.0 notes recall that "the first game patched weekly, but it was a lot of work so it really sucked."
Consoles, mobile and other platforms
Slay the Spire 2 is on Steam only, for Windows, macOS and Linux, and no console or mobile version has been announced. Mega Crit's FAQ says those versions likely come after Early Access ends, and the roadmap lists them under "Further off in the Future".
Mega Crit has commented on single platforms without confirming any. On a Switch 2 port, Casey Yano said in June 2025: "If the console's popular and there's demand we'll port!", and called it "not a true confirmation." Touchscreen controls will "likely be part of the push for mobile ports," he said in August 2026. Mega Crit aims for "some form of cross-platform saving" but will not give buyers on other platforms an "unlock all" button.
It plays on Steam Deck, which Steam rates Verified. It is not on Game Pass, per PCGamesN. Hardware details are on PC Requirements and Steam Deck.
Frequently asked questions
When does Slay the Spire 2 leave Early Access? Slay the Spire 2 has no announced 1.0 date. Mega Crit's store page says Early Access should last "perhaps in the same 1 - 2 year range" as the first game's, counted from the Mar 5, 2026 launch.
Will Slay the Spire 2 get more expensive? Slay the Spire 2 costs $24.99 in Early Access, and Mega Crit's store page says "The price of the game will increase after Early Access." The new price has not been announced.
What is on the Slay the Spire 2 roadmap? Slay the Spire 2's roadmap lists an Alternate Act 2, a new character, an Alternate Act 3, more cards, relics and events, experimental modes and more languages. Further off are a true ending, Steam achievements and trading cards, and ports.
Is Slay the Spire 2 coming to Switch, PS5, Xbox or mobile? Slay the Spire 2 has no announced console or mobile version. Mega Crit's FAQ says ports likely come after Early Access.
What will Slay the Spire 2 1.0 add? Mega Crit's store page promises more content, a true ending, more game modes, better balance, bug fixes, wider hardware support, fancier effects and more languages. Casey Yano also said Steam achievements come with "The v1.0 release."
How do I join the Slay the Spire 2 beta? In the Steam Library, open Slay the Spire 2's Properties, then Game Versions and Betas, and choose "public-beta", as Mega Crit explained with v0.99. The beta gets Mega Crit's patches weeks before the main branch.
When is the next Slay the Spire 2 update? Slay the Spire 2's next patch has no date: Mega Crit wrote on Sep 25, 2026 that it "can't give a specific timeline". The last beta was v0.111.0 on Aug 14, 2026.
Sources
- Explaining Slay the Spire 2 (No Spoilers), Baalorlord, Mar 10, 2026 (video)
- Slay the Spire 2 - 15 Biggest Changes From Slay the Spire 1, IGN, Mar 7, 2026 (video)
- Slay the Spire 2: Q&A with Anthony & Dani of Mega Crit, Manifest Conference, Jul 10, 2026 (video)
- Hyperbeam is FINALLY good?! | Spire 2 Patch Rundown v0.111.0, JapaneseExport, Aug 14, 2026 (video)
- Slay the Spire 2, Steam store page, Early Access section, Mega Crit, read Oct 26, 2026
- appdetails 2868840, Valve (Steam store API), read Oct 26, 2026
- appdetails 646570 (Slay the Spire), Valve (Steam store API), read Oct 26, 2026
- Slay the Spire 2 FAQ, Mega Crit (Steam Community, demileaf), May 1, 2024 (edited 2026)
- The Neowsletter - June 2025, Mega Crit (Steam news, Casey Yano), Jun 12, 2025
- The Neowsletter - September 2025, Mega Crit (Steam news), Sep 11, 2025
- The Neowsletter - February 2026, Mega Crit (Steam news, Casey Yano), Feb 17, 2026
- Beta Patch Notes - v0.99, Mega Crit (Steam news), Mar 13, 2026
- Beta Patch Notes - v0.100.0, Mega Crit (Steam news), Mar 20, 2026
- The Neowsletter - April 2026, Mega Crit (Steam news, Casey Yano), Apr 17, 2026
- Major Update #1 - v0.103.2, Mega Crit (Steam news), Apr 17, 2026
- Beta Patch Notes - v0.105.0, Mega Crit (Steam news), May 8, 2026
- Major Update #2 - v0.107.1, Mega Crit (Steam news), Jun 19, 2026
- Beta Patch Notes - v0.109.0, Mega Crit (Steam news), Jul 17, 2026
- Beta Patch Notes - v0.110.0, Mega Crit (Steam news), Jul 31, 2026
- Beta Patch Notes - v0.111.0, Mega Crit (Steam news), Aug 14, 2026
- The Neowsletter - August 2026, Mega Crit (Steam news, Casey Yano), Aug 14, 2026
- The Neowsletter - September 2026, Mega Crit (Steam news), Sep 25, 2026
- Mega Crit are working on three new Slay the Spire 2 modes, just don't place any bets on them all making it in, Rock Paper Shotgun, Apr 2, 2026
- Is Slay the Spire 2 on Game Pass?, PCGamesN, Mar 11, 2026
Moments
Explaining Slay the Spire 2 (No Spoilers)
Baalorlord
Slay the Spire 2 - 15 Biggest Changes From Slay the Spire 1
IGN
Slay the Spire 2: Q&A with Anthony & Dani of Mega Crit
Manifest Conference
- A sixth character is in development, unnamed. Mega Crit has shown no name, kit or art for it, and the Watcher from the…
- Mega Crit releases on Thursdays so problems can be fixed on Friday, Casey Yano explained in the April 2026…
- Slay the Spire 2 is on Steam only, for Windows, macOS and Linux, and no console or mobile version has been announced…
Hyperbeam is FINALLY good?! | Spire 2 Patch Rundown v0.111.0
JapaneseExport
Photos
See also
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Achievements and BadgesSlay the Spire 2 has no Steam achievements yet; asked when they come, Casey Yano answered "The v1.0 release." In Early Access its stand-in is Badges, 23 end-of-run awards such as Flawless (beat a boss without losing HP) or Speedy (win in under 50 minutes), which also rank Daily leaderboards: by win, then Badge count, then time, among Steam friends.
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Patches and UpdatesSlay the Spire 2's live main-branch version is v0.107.1, Major Update #2 of Jun 19, 2026, which added Steam Workshop support, the Bestiary and the Aeonglass boss. The latest patch is v0.111.0 of Aug 14, 2026, on the opt-in public beta only; Mega Crit has given no date for the next one.
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Mods and Steam WorkshopSlay the Spire 2 has had a built-in mod loader since launch and official Steam Workshop support since Major Update #2 (v0.107.1, Jun 19, 2026): subscribe on the Workshop and mods download to every device you play on. Modded progress is saved separately, co-op partners should run the same gameplay mods, and mods for the first game cannot work because the sequel uses a different engine.
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CharactersSlay the Spire 2 has five playable characters in Early Access: the Ironclad (80 HP), the Silent (70 HP), the Regent (75 HP), the Necrobinder (66 HP) and the Defect (75 HP). The Ironclad is available from the start and each run, won or lost, unlocks the next; the Watcher is not in the game, and a sixth character is in development but unnamed.
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Acts and the MapA Slay the Spire 2 run climbs three acts, the Overgrowth or the Underdocks (a coin flip), then the Hive, then Glory, each opening with an Ancient and ending in a boss, before the Architect ends the climb. Each act is a branching map of combat, Elite, ? (Unknown), Merchant, Treasure and Rest Site rooms; Game Rant puts a run at about 45 to 50 encounters and up to about 40 minutes.
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OvergrowthThe Overgrowth is one of the two possible first acts of Slay the Spire 2, a jungle ruin chosen by a coin flip against the Underdocks, with the Elites Bygone Effigy, Byrdonis and Phrog Parasite and the bosses Ceremonial Beast, The Kin and Vantom.