Slay the Spire 2 1.0 release: Sep 2027Not announced: our best guess from Mega Crit's 1 to 2 year Early Access plan.
Best guessMega Crit's Early Access FAQ on Steam says it will stay in Early Access "Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range." We count 18 months from the Mar 5, 2026 Early Access launch, as the first game took, to the first Thursday of Sep 2027 (Mega Crit ships on Thursdays) at 10 AM Pacific, the hour of the Early Access launch. Steam

10Months6Days

Daily Climb and Custom Mode

Besides Standard runs, Slay the Spire 2 has Daily runs, one shared run a day with a fixed character, Ascension and three modifiers, ranked on a friends-only leaderboard, and Custom runs, where you pick from 16 modifiers such as Draft, Flight, Midas or Murderous. Neither earns Epochs. Phobia Mode is a setting that redraws creepy enemies; Mega Crit is working on new experimental modes, none released yet.

Slay the Spire 2 has three ways to start a run: Standard, the normal climb; Daily, one run a day that every player gets with the same preset character, Ascension and three modifiers, such as Draft, Sealed Deck or Flight (PCGamesN, Mar 15, 2026); and Custom, where you set the rules yourself from a list of 16 modifiers (Spire Codex, game data v0.107.1). Daily and Custom are unlocked on the Timeline, and since v0.100.0 neither can earn Epochs (v0.100.0 notes). Daily results go on a leaderboard of your Steam friends, sorted by whether you won, then by Badges, then by time. Mega Crit is also working on "Experimental game modes" (Mega Crit's August 2026 Neowsletter), but none has been released in Early Access.

Quick facts

Modes Standard, Daily, Custom
Daily unlock Epoch "The Daily": play a run with every character and beat Act 3 (Spire Codex)
Custom unlock Epoch "Seeds": beat Act 3 three times (Spire Codex)
Daily rules Preset character, Ascension and three modifiers (PCGamesN)
Daily leaderboard Steam friends; win, then Badges, then time (Mega Crit)
Daily in co-op Yes (Mega Crit)
Custom modifiers 16 in game data v0.107.1 (Spire Codex)
Epochs from Daily or Custom None since v0.100.0, main Apr 17, 2026
Run seed Twelve numbers and letters (Mega Crit)
Phobia Mode Settings tickbox since v0.100.0
Endless mode "Probably not" (Casey Yano)
New modes In development; none released

Unlocking Daily and Custom

Both modes are Epochs on the Timeline. The Daily is revealed by playing "a single run with all characters" and beating Act 3, and its text reads "Unlocked game mode: Daily"; the Epoch named Seeds is revealed by beating Act 3 three times and reads "Unlocked game mode: Custom" (Spire Codex, game data v0.107.1). Destructoid's Epoch guide (Mar 7, 2026) gives the same goals. Every Epoch is on Unlocks and the Timeline.

Runs in these modes do not unlock anything. Since v0.100.0, on the main branch since Apr 17, 2026, "You can no longer acquire epochs in Daily or Custom runs", "Certain character stats no longer update in Daily or Custom runs", and the game shows a disclaimer before you start (v0.100.0 notes). Since v0.103.0 the "Ascension unlocked" text no longer appears in them either (v0.103.0 notes).

Daily runs

A Daily run is the same run for everyone that day. PCGamesN's Ken Allsop describes each as having a preset character and Ascension level and three modifiers, naming Draft (build a 10-card starting deck from three-card drafts), Sealed Deck (build a 10-card deck from 30 options) and Flight (move anywhere on the map) (PCGamesN, Mar 15, 2026). His runs included a 16-card Ironclad Block deck finished off with Body Slam and a Silent discard deck holding five copies of Abrasive.

The leaderboard shows your friends. Casey Yano changed it in April 2026 so that "the leaderboards will now only show your friends' scores", sorted by "whether you won, how many badges you accrued, and how quickly you finished the run (in that order)", with floor, Badge count and time on screen instead of a score (v0.103.0 notes; Major Update #1). He gave the reason: Mega Crit does not "want to incorporate invasive anti-cheat protection", so it cannot stop people posting the maximum score. Since Major Update #2 you can also see the scores near your own (Major Update #2). Badges and scoring are on Achievements and Badges.

Dailies can be played in co-op. A launch-month fix let players load into a "Daily multiplayer run" (v0.103.1 notes), and Mega Crit has kept fixing "daily runs diverging based on player network ID" so every player gets the same run (Major Update #2); on the public beta since v0.108.0 (Jul 3, 2026), "Event RNG seeds are now consistent across all multiplayer Daily Runs" (v0.108.0 notes). See Co-op Multiplayer.

Main-branch and beta players race separately. Since April 2026 "leaderboards between main branch and beta branch will be separate" (Major Update #1).

Custom mode and every modifier

Custom mode lets you build a run from modifiers. The main-branch game data lists 16; the three PCGamesN names from Daily runs, Draft, Sealed Deck and Flight, are among them:

Modifier Effect
All Star Start with 5 colorless cards
Big Game Hunter Elite enemies swarm the Spire and drop better rewards
Binary Card rewards contain only 2 cards
Cursed Run At the start of each Act, add a random Curse to your deck
Deadly Events Unknown rooms can contain Elites, but are also more likely to contain Treasure rooms
Draft Choose 10 card rewards to replace your starting deck
Flight You may ignore paths when choosing the next room to travel to
Hoarder Whenever you add a card to your deck, add 2 more copies; you can no longer remove cards at the Merchant
Insanity Start with a random deck of 30 cards
Midas Enemies drop 200% more Gold, but you can no longer Smith at Rest Sites
Murderous You and all enemies start each combat with 3 Strength
Night Terrors Resting at Rest Sites heals all your HP but costs 5 Max HP
Sealed Deck Choose 10 of 30 cards to replace your starting deck
Specialized Start with 5 copies of a single card
Terminal Lose 1 Max HP whenever you enter a new room; start each combat with 5 Plating
Vintage Normal enemies drop relics instead of cards

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Patches have made some modifiers safer. Since Major Update #2, "Terminal run modifier can no longer bring a player below 1 HP", "The Night Terrors modifier can no longer kill you", the Terminal Max HP loss no longer sets off the Self-Forming Clay relic, and Sealed Deck works with the modifiers that mix in other characters' cards (Major Update #2).

The public beta adds a Randomize button. Since v0.108.0 (Jul 3, 2026) it "randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character", and Big Game Hunter's tooltip now says Elites "drop rare card rewards instead of just 'better rewards'" (v0.108.0 notes).

Seeds

Every run has a seed. Mega Crit engineer Ed Lu explained in June 2026 that "Each run has one primary 'run seed', a sequence of twelve numbers and letters", from which separate random generators for draws, rewards and events take their own seeds (Major Update #2). Those generators turned out to be correlated, so one part of a run could predict another (an Underdocks first act made some Neow's Bones curses far more likely), and v0.107.1 replaced the generator with xoshiro256**, crediting player tckmn's investigation.

The public beta changed seeds again. v0.109.0 (Jul 17, 2026) notes that "Seeds are now 12 characters long and internal seed is larger" (v0.109.0 notes). Seeded races are a community format: Mega Crit promoted the 7th Cat Food Cup (Aug 8 to Aug 30, 2026), in which two players run "the exact same seed" with two save-load chances each (Mega Crit's August 2026 Neowsletter). See Records and Speedruns.

Phobia Mode and accessibility

Phobia Mode swaps out creepy art. Mega Crit added it in v0.100.0 as "a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns", a tickbox in Settings, with new visuals for the Hive backgrounds, The Insatiable, Phrog Parasite, Wrigglers, Terror Eel and Entomancer, and a still Infection overlay (v0.100.0 notes); it reached the main branch on Apr 17, 2026. Major Update #2 added art for Fossil Stalker, Haunted Ship, Skulking Colony, The Obscura, Twig Slime M and the Zen Weaver event (Major Update #2).

Other accessibility options are listed on Steam. The store shows a Mouse Only Option, Playable without Timed Input, Custom Volume Controls, full controller support and Save Anytime (Steam), and on the public beta since v0.110.0 (Jul 31, 2026) there is a keyboard-only mode (v0.110.0 notes). See PC Requirements and Steam Deck.

Modes in development

Mega Crit has described new modes but released none. Casey Yano told PC Gamer in April 2026 that the team was exploring a competitive mode, a short-session format and a social mode, cautioning "they might not make it at all" (PCGamesN, Apr 5, 2026). "Experimental game modes" are on the April 2026 roadmap and were still "actively" in work in August (Mega Crit's April 2026 Neowsletter; August 2026 Neowsletter), and the September 2026 Neowsletter says the team "resumed work on tons of secret features, game modes, content" (Mega Crit). The roadmap is on Early Access and Roadmap.

An endless mode is unlikely. Asked in April 2026, Yano answered: "Probably not, the deckbuilding gets less exciting the longer a run goes on" (Mega Crit's April 2026 Neowsletter). PCGamesN lists a community mod, Infinite Mode, that chains three-act chapters at rising Ascension (PCGamesN); see Mods and Steam Workshop.

Frequently asked questions

What game modes does Slay the Spire 2 have? Slay the Spire 2 has Standard runs, Daily runs and Custom runs, each playable solo; Standard and Daily runs can also be played in online co-op. Mega Crit is working on experimental modes that have not been released.

How do you unlock Daily runs in Slay the Spire 2? Slay the Spire 2's Daily mode unlocks with the Epoch "The Daily", revealed by playing a run with every character and beating Act 3.

How do you unlock Custom mode in Slay the Spire 2? Beat Act 3 three times to reveal the Epoch "Seeds", which unlocks Custom mode in Slay the Spire 2.

What modifiers are in Slay the Spire 2? Slay the Spire 2's main-branch game data has 16 run modifiers: All Star, Big Game Hunter, Binary, Cursed Run, Deadly Events, Draft, Flight, Hoarder, Insanity, Midas, Murderous, Night Terrors, Sealed Deck, Specialized, Terminal and Vintage.

Do Daily runs unlock anything in Slay the Spire 2? No: since v0.100.0, Slay the Spire 2's Daily and Custom runs earn no Epochs and do not update some character stats. Their reward is a place on the friends leaderboard.

What is Phobia Mode in Slay the Spire 2? Phobia Mode is a Slay the Spire 2 setting, added in v0.100.0, that replaces creepy art such as the Hive's insects, Wrigglers and Terror Eel with gentler alternatives.

Will Slay the Spire 2 have an endless mode? Probably not: Casey Yano said "the deckbuilding gets less exciting the longer a run goes on." A community mod, Infinite Mode, adds one.

Sources

Moments

Slay the Spire 2 Beginner’s Guide | Important Tips You Need to Know

IGN

  1. Slay the Spire 2 has three ways to start a run: Standard, the normal climb; Daily, one run a day that every player…
  2. A Daily run is the same run for everyone that day. PCGamesN's Ken Allsop describes each as having a preset character…
  3. Custom mode lets you build a run from modifiers. The main-branch game data lists 16; the three PCGamesN names from…

The game just got 200% harder | Spire 2 Patch Rundown V0.106.0

JapaneseExport

  1. The leaderboard shows your friends. Casey Yano changed it in April 2026 so that "the leaderboards will now only show…
  2. Phobia Mode swaps out creepy art. Mega Crit added it in v0.100.0 as "a Phobia Mode with bespoke assets that should…

FIFTEEN new OP multiplayer cards?? | Spire 2 Patch Rundown V0.108.0

JapaneseExport

  1. The public beta adds a Randomize button. Since v0.108.0 (Jul 3, 2026) it "randomly selects 2 good modifiers and 1 bad…

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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