Slay the Spire 2 1.0 release: Sep 2027Not announced: our best guess from Mega Crit's 1 to 2 year Early Access plan.
Best guessMega Crit's Early Access FAQ on Steam says it will stay in Early Access "Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range." We count 18 months from the Mar 5, 2026 Early Access launch, as the first game took, to the first Thursday of Sep 2027 (Mega Crit ships on Thursdays) at 10 AM Pacific, the hour of the Early Access launch. Steam

10Months6Days

Colorless Cards

Slay the Spire 2 has 64 Colorless cards on its main branch (v0.107.1), 39 Uncommon and 25 Rare, that any character can use; 11 of them appear only in co-op. You get them from the Merchant (2 a visit), Neow's Lead Paperweight, events, relics such as Dingy Rug and Toolbox, and cards that create them, such as Jack of All Trades and the Regent's.

Slay the Spire 2 has 64 Colorless cards on its live main branch, v0.107.1: 39 Uncommon and 25 Rare, which any of the five characters can use, by the count of the game data that Spire Codex reads. Mega Crit described them as cards "that any character can make use of" when it previewed the set in its July 2025 Neowsletter, saying it made "a bunch of new Colorless cards", tweaked old ones and changed "some old cards to now be Colorless". You do not find them in normal card rewards: they come from the Merchant, from events and Neow, from a few relics and from cards that create them. Eleven of the 64 appear only in co-op. The game is in Early Access, so numbers are the main branch's, with public-beta changes labeled.

Quick facts

Colorless cards 64: 39 Uncommon, 25 Rare
Multiplayer only 11: Beacon of Hope, Believe in You, Coordinate, Gang Up, Huddle Up, Intercept, Knockdown, Lift, Mimic, Rally, Tag Team
At the Merchant 2 Colorless cards per shop, per Game Rant
From Neow Lead Paperweight: choose 1 of 2 Colorless cards (OP.GG)
Card makers Jack of All Trades, Quasar, Bundle of Joy, Manifest Authority, Spectrum Shift (game data)
Unlocked by Epochs 15, three each from Preon, The Architect, Traitors, Slumber and Buy Something! (Spire Codex)
Version Main branch v0.107.1 (Mega Crit); beta changes labeled

Where Colorless cards come from

The Merchant is the steady source. Game Rant says each shop sells 5 character cards, 2 Colorless cards, 3 relics, 3 potions and a card removal (Game Rant); Merchant and Rest Sites covers prices.

Neow, events and relics give more. Neow's blessing Lead Paperweight lets you choose 1 of 2 Colorless cards at the start of a run (OP.GG, beta v0.111.0 data). The Brain Leech event's "Rip the Leech Off" costs 5 HP for a Colorless card reward, and the Endless Conveyor's Fried Eel sells one for 40 Gold (OP.GG). The Shop relic Dingy Rug lets card rewards contain Colorless cards, Toolbox offers 1 of 3 at the start of each combat, and the Regent's Orange Dough adds 2 random Colorless cards to your Hand at the start of each combat (OP.GG, beta v0.111.0 data). The Colorless Potion offers 1 of 3 for one turn (OP.GG).

Cards create them in combat. Jack of All Trades adds 1 random Colorless card to your Hand (2 upgraded), and the Regent's Quasar, Bundle of Joy, Manifest Authority and Spectrum Shift make them too (game data). Mobalytics' Regent guide says "Colorless cards are very powerful in spire 2," so even one source of card generation outscales most fights (Mobalytics). The Regent's Cosmic Concoction potion adds 3 Upgraded Colorless cards (OP.GG).

Some must be unlocked first. Five score Epochs on the Timeline each add three: Preon (Automation, Entropy, Catastrophe), The Architect (Eternal Armor, Jackpot, Prep Time), Traitors (Rend, Beat Down, Prowess), Slumber (Alchemize, Nostalgia, Scrawl) and Buy Something! (Splash, Anointed, Calamity), per Spire Codex. Unlocks and the Timeline lists the Epochs.

Uncommon Colorless cards

Card Cost Type Effect Upgraded Patch changes
Automation 1 (0) Power Every 10 cards you draw, gain 1 Energy. Same text; cost 0
Believe in You 0 Skill Another player gains 2 Energy. (Multiplayer only.) Another player gains 3 Energy. v0.100.0 (Mar 20): Energy 3(4) to 2(3)
Catastrophe 2 Skill Play 2 random cards from your Draw Pile. Play 3 random cards from your Draw Pile.
Coordinate 1 Skill Give another player 5 Strength this turn. (Multiplayer only.) Give another player 8 Strength this turn.
Dark Shackles 0 Skill Enemy loses 9 Strength this turn. Exhaust. Enemy loses 15 Strength this turn.
Discovery 1 Skill Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust. Same text; loses Exhaust v0.100.0 (Mar 20): free to play this turn instead of costs 0
Dramatic Entrance 0 Attack Deal 11 damage to ALL enemies. Exhaust. Innate. Deal 15 damage to ALL enemies.
Equilibrium 2 Skill Gain 13 Block. Retain your Hand this turn. Gain 16 Block. Retain your Hand this turn.
Fasten 1 Power Gain an additional 4 Block from Defend cards. Gain an additional 6 Block from Defend cards. v0.106.0 (May 22): extra Block 5(7) to 4(6)
Finesse 0 Skill Gain 4 Block. Draw 1 card. Gain 7 Block. Draw 1 card.
Fisticuffs 1 Attack Deal 7 damage. Gain Block equal to damage dealt. Deal 9 damage. Gain Block equal to damage dealt.
Flash of Steel 0 Attack Deal 5 damage. Draw 1 card. Deal 8 damage. Draw 1 card.
Gang Up 1 Attack Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. (Multiplayer only.) Deal 5 damage. Deals 7 additional damage for each time another player has attacked the enemy this turn.
Huddle Up 1 Skill ALL players draw 2 cards. Exhaust. (Multiplayer only.) ALL players draw 3 cards. v0.100.0 (Mar 20): now Exhausts
Impatience 0 Skill If you have no Attacks in your Hand, draw 2 cards. If you have no Attacks in your Hand, draw 3 cards.
Intercept 1 Skill Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. (Multiplayer only.) Gain 13 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades 0 Skill Add 1 random Colorless card into your Hand. Exhaust. Add 2 random Colorless cards into your Hand.
Lift 1 Skill Give another player 11 Block. (Multiplayer only.) Give another player 16 Block.
Mind Blast 1 (0) Attack Deal damage equal to the number of cards in your Draw Pile. Innate. Same text; cost 0
Omnislice 0 Attack Deal 8 damage. Damage ALL other enemies equal to the damage dealt. Deal 11 damage. Damage ALL other enemies equal to the damage dealt.
Panache 0 Power Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Panic Button 0 Skill Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. Gain 40 Block. You cannot gain Block from cards for 2 turns.
Prep Time 1 Power At the start of your turn, gain 4 Vigor. At the start of your turn, gain 6 Vigor.
Production 0 Skill Gain 2 Energy. Exhaust. Gain 3 Energy. v0.100.0 (Mar 20): upgrade gives 1 more Energy instead of losing Exhaust
Prolong 0 Skill Next turn, gain Block equal to your current Block. Exhaust. Same text; loses Exhaust
Prowess 1 Power Gain 1 Strength. Gain 1 Dexterity. Gain 2 Strength. Gain 2 Dexterity.
Purity 0 Skill Exhaust up to 3 cards in your Hand. Exhaust. Retain. Exhaust up to 5 cards in your Hand.
Restlessness 0 Skill If your Hand is empty, draw 2 cards and gain 2 Energy. Retain. If your Hand is empty, draw 3 cards and gain 3 Energy.
Seeker Strike 1 Attack Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. Deal 12 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. v0.100.0 (Mar 20): damage 6(9) to 9(12)
Shockwave 2 Skill Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. Apply 5 Weak and Vulnerable to ALL enemies.
Splash 1 Skill Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn. beta v0.111.0 (Aug 14): Uncommon to Rare (swapped with Salvo)
Stratagem 1 (0) Power Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. Same text; cost 0 v0.104.0 (Apr 24): no longer banned from multiplayer colorless pool
Tag Team 2 Attack Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. (Multiplayer only.) Deal 15 damage. The next Attack another player plays on the enemy is played an extra time. v0.104.0 (Apr 24): Replay also triggers on ALL-enemy attacks
The Bomb 2 Skill At the end of 3 turns, deal 40 damage to ALL enemies. At the end of 3 turns, deal 50 damage to ALL enemies.
Thinking Ahead 0 Skill Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust. Same text; loses Exhaust
Thrumming Hatchet 1 Attack Deal 11 damage. At the start of your next turn, return this to your Hand. Deal 14 damage. At the start of your next turn, return this to your Hand.
Ultimate Defend 1 Skill Gain 11 Block. Gain 15 Block.
Ultimate Strike 1 Attack Deal 14 damage. Deal 20 damage.
Volley X Attack Deal 10 damage to a random enemy X times. Deal 14 damage to a random enemy X times.

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026; patch changes from Mega Crit's notes as linked.

Rare Colorless cards

Card Cost Type Effect Upgraded Patch changes
Alchemize 1 (0) Skill Procure a random potion. Exhaust. Same text; cost 0
Anointed 1 Skill Put every Rare card from your Draw Pile into your Hand. Exhaust. Same text; gains Retain
Beacon of Hope 1 Power Whenever you gain Block on your turn, other players gain half that much Block. (Multiplayer only.) Same text; gains Innate v0.100.0 (Mar 20): can no longer be stacked; beta v0.108.0 (Jul 3): cost 1 to 2
Beat Down 3 Skill Play 3 random Attacks from your Discard Pile. Play 4 random Attacks from your Discard Pile.
Bolas 0 Attack Deal 3 damage. At the start of your next turn, return this to your Hand. Deal 4 damage. At the start of your next turn, return this to your Hand.
Calamity 3 (2) Power Whenever you play an Attack, add a random Attack into your Hand. Same text; cost 2
Entropy 1 Power At the start of your turn, Transform 1 card in your Hand. Same text; gains Innate
Eternal Armor 3 Power Gain 9 Plating. Gain 12 Plating. v0.100.0 (Mar 20): Plating 7(9) to 9(12)
Gold Axe 1 Attack Deal damage equal to the number of cards played this combat. Same text; gains Retain v0.105.0 (May 8): in multiplayer counts cards played by ALL players
Hand of Greed 2 Attack Deal 20 damage. If Fatal, gain 20 Gold. Deal 25 damage. If Fatal, gain 25 Gold.
Hidden Gem 1 Skill A random card without Replay in your Draw Pile gains Replay 2. A random card without Replay in your Draw Pile gains Replay 3. v0.100.0 (Mar 20): reworked: a random Draw Pile card without Replay gains Replay 2(3); cannot be generated in combat
Jackpot 3 Attack Deal 25 damage. Add 3 random 0 Energy cards into your Hand. Deal 30 damage. Add 3 random Upgraded 0 Energy cards into your Hand.
Knockdown 3 Attack Deal 10 damage. The enemy takes double damage from other players this turn. (Multiplayer only.) Deal 14 damage. The enemy takes triple damage from other players this turn.
Master of Strategy 0 Skill Draw 3 cards. Exhaust. Draw 4 cards.
Mayhem 2 (1) Power At the start of your turn, play the top card of your Draw Pile. Same text; cost 1
Mimic 1 Skill Gain Block equal to the Block on another player. Exhaust. (Multiplayer only.) Same text; loses Exhaust
Nostalgia 1 (0) Power The first Attack or Skill you play each turn is placed on top of your Draw Pile. Same text; cost 0
Rally 2 Skill ALL players gain 12 Block. (Multiplayer only.) ALL players gain 17 Block.
Rend 2 Attack Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. Deal 15 damage. Deals 8 additional damage for each unique debuff on the enemy. beta v0.111.0 (Aug 14): cost 2 to 1, base damage 15(18) to 10(12)
Rolling Boulder 3 Power At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Salvo 1 Attack Deal 12 damage. Retain your Hand this turn. Deal 16 damage. Retain your Hand this turn. beta v0.111.0 (Aug 14): Rare to Uncommon (swapped with Splash)
Scrawl 1 Skill Draw cards until your Hand is full. Exhaust. Same text; gains Retain
Secret Technique 0 Skill Put a Skill from your Draw Pile into your Hand. Exhaust. Same text; loses Exhaust
Secret Weapon 0 Skill Put an Attack from your Draw Pile into your Hand. Exhaust. Same text; loses Exhaust
The Gambit 0 Skill Gain 50 Block. If you take unblocked attack damage this combat, die. Gain 75 Block. If you take unblocked attack damage this combat, die.

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026; patch changes from Mega Crit's notes as linked.

Costs read "1 (0)" for a card that costs 0 once upgraded. Changes from v0.100.0 to v0.106.0 are live on the main branch; those marked beta are on the opt-in public beta only. Beta v0.108.0 (Jul 3, 2026) also added a twelfth co-op Colorless card, The Ball: "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally." (+10(15) since beta v0.109.0). It is not on the main branch.

Multiplayer Colorless cards

Eleven Colorless cards are offered only in co-op, because they act on other players: Beacon of Hope, Believe in You, Coordinate, Gang Up, Huddle Up, Intercept, Knockdown, Lift, Mimic, Rally and Tag Team (game data). Several were cut back after launch. v0.100.0 (Mar 20, 2026) stopped Beacon of Hope stacking, lowered Believe in You from 3(4) to 2(3) Energy and made Huddle Up Exhaust; v0.105.0 made Gold Axe count cards played by ALL players in co-op. PCGamesN's Nat Smith found Knockdown paired with a partner's Defect Orbs took half of the Ceremonial Beast's HP in one turn (PCGamesN). Multiplayer Cards covers every co-op card.

Event and Ancient cards

Event cards are a separate group from the Colorless pool: any character can get them, from events and Ancients rather than card rewards. The game data lists 19 (Spire Codex):

Card Cost Type Effect Upgraded Patch changes
Byrd Swoop 0 Attack Deal 14 damage. Deal 18 damage.
Caltrops 1 Power Whenever you are attacked, deal 3 damage back. Whenever you are attacked, deal 5 damage back.
Clash 0 Attack Can only be played if every card in your Hand is an Attack. Deal 14 damage. Can only be played if every card in your Hand is an Attack. Deal 18 damage.
Distraction 1 (0) Skill Add a random Skill into your Hand. It's free to play this turn. Exhaust. Same text; cost 0
Dual Wield 1 Skill Choose an Attack or Power card. Add a copy of that card into your Hand. Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Enlightenment 0 Skill Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. Reduce the cost of ALL cards in your Hand to 1 this combat.
Entrench 2 (1) Skill Double your Block. Same text; cost 1 v0.106.0 (May 22): can gain extra Block from enchantments like Nimble
Exterminate 1 Attack Deal 3 damage to ALL enemies 4 times. Deal 4 damage to ALL enemies 4 times.
Feeding Frenzy 0 Skill Gain 5 Strength this turn. Gain 7 Strength this turn.
Hello World 1 Power At the start of your turn, add a random Common card into your Hand. Same text; gains Innate
Mad Science 1 Attack Deal 12 damage. Same text; gains Innate
Metamorphosis 2 Skill Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Outmaneuver 1 Skill Next turn, gain 2 Energy. Next turn, gain 3 Energy.
Peck 1 Attack Deal 2 damage 3 times. Deal 2 damage 4 times.
Rebound 1 Attack Deal 9 damage. Put the next card you play this turn on top of your Draw Pile. Deal 12 damage. Put the next card you play this turn on top of your Draw Pile.
Rip and Tear 1 Attack Deal 7 damage to a random enemy twice. Deal 9 damage to a random enemy twice.
Squash 1 Attack Deal 10 damage. Apply 2 Vulnerable. Deal 12 damage. Apply 3 Vulnerable.
Stack 1 Skill Gain Block equal to the number of cards in your Discard Pile. Gain Block equal to the number of cards in your Discard Pile +3.
Toric Toughness 2 Skill Gain 5 Block. Gain 5 Block at the start of the next 2 turns. Gain 7 Block. Gain 7 Block at the start of the next 2 turns.

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Byrd Swoop comes from hatching the Byrdonis Egg at a Rest Site (PCGamesN), Peck and Toric Toughness from the Wood Carvings event, Feeding Frenzy from the Endless Conveyor's Seapunk Salad and Metamorphosis from the Spirit Grafter (OP.GG); Squash and Exterminate are offered by the Bugslayer event and Enlightenment by the Zen Weaver (Spire Codex: events). Mega Crit has not said where every Event card can appear. Events gives every event's choices.

Ancient cards come from the Ancients, and eight of them belong to no character:

Card Cost Type Effect Upgraded Patch changes
Apotheosis 2 (1) Skill Upgrade ALL your cards. Exhaust. Innate. Same text; cost 1
Apparition 1 Skill Gain 1 Intangible. Exhaust. Ethereal. Same text; loses Ethereal
Brightest Flame 0 Skill Gain 2 Energy. Draw 2 cards. Lose 1 Max HP. Gain 3 Energy. Draw 3 cards. Lose 1 Max HP.
Maul 1 Attack Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. Deal 6 damage twice. Increase the damage of ALL Maul cards by 2 this combat.
Neow's Fury 1 Attack Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. Deal 14 damage. Put up to 3 cards from your Discard Pile into your Hand.
Relax 3 Skill Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy. Exhaust. Gain 17 Block. Next turn, draw 3 cards and gain 3 Energy.
Whistle 3 Attack Deal 33 damage. Stun the enemy. Exhaust. Deal 44 damage. Stun the enemy.
Wish 0 Skill Put a card from your Draw Pile into your Hand. Exhaust. Same text; gains Retain

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Neow's Fury is Neow's; Tanx's Claws turns up to 6 cards into Maul; Vakuu's Distinguished Cape adds Apparitions and his Sere Talon Wishes; Brightest Flame is Tezcatara's, Relax Pael's and Whistle Tanx's (OP.GG, beta v0.111.0 data; Mega Crit's v0.110.0 notes). On the beta, Relax gives 16(18) Block, Whistle costs 2 and Maul scales by 2(3) since v0.110.0, and Brightest Flame costs 2 Max HP since v0.111.0. Neow and the Ancients lists each Ancient's offers.

Token cards

Token cards are made during a fight and vanish when it ends. The game data's 10:

Card Cost Type Effect Upgraded Patch changes
Fuel 0 Skill Gain 1 Energy. Draw 1 card. Exhaust. Gain 1 Energy. Draw 2 cards.
Giant Rock 1 Attack Deal 16 damage. Deal 20 damage.
Luminesce 0 Skill Gain 2 Energy. Exhaust. Retain. Gain 3 Energy.
Minion Dive Bomb 0 Attack Deal 13 damage. Exhaust. Deal 16 damage. v0.100.0 (Mar 20): cost 1 to 0
Minion Sacrifice 0 Skill Gain 8 Block. Exhaust. Gain 11 Block. v0.106.0 (May 22): Block 9(12) to 8(11); beta v0.108.0 (Jul 3): GUARDS!!! token 8(11) to 7(10)
Minion Strike 0 Attack Deal 6 damage. Draw 1 card. Exhaust. Deal 9 damage. Draw 1 card. v0.100.0 (Mar 20): damage 7(10) to 6(9)
Shiv 0 Attack Deal 4 damage. Exhaust. Deal 6 damage.
Soul 0 Skill Draw 2 cards. Exhaust. Draw 3 cards.
Sovereign Blade 2 (1) Attack Deal 10 damage. Retain. Same text; cost 1
Sweeping Gaze 0 Attack Osty deals 10 damage to a random enemy. Exhaust. Ethereal. Osty deals 15 damage to a random enemy.

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Shivs belong to the Silent, Soul and Sweeping Gaze to the Necrobinder, Sovereign Blade and the Minion cards to the Regent, Giant Rock to the Ironclad's Primal Force and Fuel to the Defect's Compact (game data). On the beta since v0.108.0, Fuel no longer draws a card and its upgrade gives 1 more Energy instead.

Best Colorless cards, as guides name them

Mega Crit's own favorites came first. Before launch Anthony Giovannetti called Rolling Boulder "an inevitable powerhouse and one of my favorite new cards to build around" and said Thrumming Hatchet's consistency "is surprisingly strong" (July 2025 Neowsletter). Rolling Boulder's damage was then "slashed in half" before launch, and Gold Axe lost Exhaust and got cheaper (January 2026 Neowsletter).

Pocket Tactics (Jun 29, 2026) names Automation, Scrawl, Production, Panic Button, Equilibrium and Stratagem as the best Colorless cards (Pocket Tactics). Mobalytics' Defect Claw deck uses Flash of Steel, Panache and Secret Weapon (Mobalytics). Card Tier List compares the full lists.

Frequently asked questions

How many Colorless cards are in Slay the Spire 2? Slay the Spire 2 has 64 Colorless cards on its main branch (v0.107.1), 39 Uncommon and 25 Rare, 11 of them multiplayer only, per the game data.

How do you get Colorless cards in Slay the Spire 2? In Slay the Spire 2 you buy Colorless cards from the Merchant (2 per shop, per Game Rant), take one from Neow's Lead Paperweight, find them in events, or create them with Jack of All Trades and the Regent's cards.

What are the best Colorless cards in Slay the Spire 2? Pocket Tactics (Jun 29, 2026) names Automation, Scrawl, Production, Panic Button, Equilibrium and Stratagem as Slay the Spire 2's best Colorless cards (Pocket Tactics).

Which Colorless cards are multiplayer only in Slay the Spire 2? Slay the Spire 2's multiplayer-only Colorless cards are Beacon of Hope, Believe in You, Coordinate, Gang Up, Huddle Up, Intercept, Knockdown, Lift, Mimic, Rally and Tag Team, per the game data.

What does Rolling Boulder do in Slay the Spire 2? Rolling Boulder is a 3-Energy Rare Colorless Power in Slay the Spire 2 that deals 5 damage to ALL enemies at the start of your turn (10 upgraded) and raises that damage by 5 each time, per the game data.

Can you unlock more Colorless cards in Slay the Spire 2? Yes: in Slay the Spire 2 the Epochs Preon, The Architect, Traitors, Slumber and Buy Something! each add three Colorless cards to the pool, per Spire Codex.

Sources

Moments

Slay the Spire 2 Beginner’s Guide | Important Tips You Need to Know

IGN

  1. Slay the Spire 2 has 64 Colorless cards on its live main branch, v0.107.1: 39 Uncommon and 25 Rare, which any of the…

Stop Losing Runs In Act 1 | Complete Max Ascension Guide | Slay the Spire 2

vmService

  1. Neow, events and relics give more. Neow's blessing Lead Paperweight lets you choose 1 of 2 Colorless cards at the…

Every Regent Card in Slay the Spire 2! (Tier List)

Baalorlord

  1. Cards create them in combat. Jack of All Trades adds 1 random Colorless card to your Hand (2 upgraded), and the…

FIFTEEN new OP multiplayer cards?? | Spire 2 Patch Rundown V0.108.0

JapaneseExport

  1. Costs read "1 (0)" for a card that costs 0 once upgraded. Changes from v0.100.0 to v0.106.0 are live on the main…

Slay the Spire 2’s Next Big Major Patch - Explained in 9 Minutes

MidMillennial

  1. Eleven Colorless cards are offered only in co-op, because they act on other players: Beacon of Hope, Believe in You…

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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