Silent Cards
The Silent has 88 cards in Slay the Spire 2's main-branch game data (v0.107.1): 4 Basic, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, two of them for multiplayer only. This page lists every one with its cost, effect, upgrade and patch changes.
The Silent has 88 cards in Slay the Spire 2's main branch, v0.107.1: 4 Basic, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, as Spire Codex counts the game's files (game data, v0.107.1). Two of them, Flanking and Sneaky, appear only in co-op. Her pool mixes Shivs, Poison, discard and Sly, the keyword new in this game. The game is in Early Access and Mega Crit is still rebalancing her: the numbers here are the live main branch's, with changes from the opt-in public beta (v0.108.0 to v0.111.0, Jul 3 to Aug 14, 2026) labeled "beta only". Who the Silent is, her starting deck and her relics are on Silent; how to build with these cards is on Silent Guide.
Quick facts
| Character | The Silent, the second of five characters (Characters) |
| Cards on the main branch | 88 (Spire Codex, game data, v0.107.1) |
| By rarity | 4 Basic, 20 Common, 36 Uncommon, 26 Rare, 2 Ancient |
| Multiplayer only | Flanking, Sneaky |
| Ancient cards | Suppress, Wraith Form |
| Starting deck | 5 Strike, 5 Defend, Neutralize, Survivor (Spire Codex) |
| Themes | Sly, Poison, Shivs, discard (PCGamesN) |
| Version | Main branch v0.107.1, Major Update #2, Jun 19, 2026 |
| Shiv | Token card: 0 Energy, 4 damage (6 upgraded), Exhaust (Spire Codex) |
How to read the tables
Each table gives a card's Energy cost, its type, its text on the main branch and its text once upgraded at a Rest Site. A cost written "2 (1)" drops to 1 when upgraded; X costs spend all your Energy. Keywords such as Sly, Innate and Exhaust stay on the upgraded card unless the Upgraded column says otherwise. The last column lists the balance changes Mega Crit has published since launch, each linked to its patch notes: a version without "beta only" is on the main branch, one marked "beta only" is on the opt-in public-beta branch and not yet in the live game.
Sly is the keyword to know first. The game's text reads "If this card is discarded from your Hand before the end of your turn, play it for free" (Spire Codex: keywords), and Mega Crit introduced it in its May 2025 Neowsletter as cards "automatically played for free when they are discarded". A Sly card is played for free when a discard effect such as Survivor, Prepared or Acrobatics sends it from your hand.
Card text is the game's own as Spire Codex reads it from the files, a community database that Mega Crit's May 2026 Neowsletter named among community projects. Some guide sites lag behind: Mobalytics' database still shows Grand Finale at 50 damage, which v0.100.0 raised to 60(75).
Basic cards
The Silent's four Basic cards make up her 12-card starting deck, the only starter of 12 cards: five Strikes, five Defends, Neutralize and Survivor (Spire Codex). PCGamesN's Silent guide (Apr 8, 2026) notes that Survivor is the starter deck's only way to trigger Sly.
| Card | Cost | Type | Effect | Upgraded | Changes by patch |
|---|---|---|---|---|---|
| Defend | 1 | Skill | Gain 5 Block. | Gain 8 Block. | |
| Neutralize | 0 | Attack | Deal 3 damage. Apply 1 Weak. | Deal 4 damage. Apply 2 Weak. | |
| Strike | 1 | Attack | Deal 6 damage. | Deal 9 damage. | |
| Survivor | 1 | Skill | Gain 8 Block. Discard 1 card. | Gain 11 Block. Discard 1 card. |
Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.
Common cards
The 20 Common cards include her first Shiv makers (Blade Dance, Cloak and Dagger, Leading Strike), her first Poison (Deadly Poison, Poisoned Stab, Snakebite) and three Sly cards (Flick-Flack, Ricochet, Untouchable). Prepared is the cheap discard card that powers Sly.
| Card | Cost | Type | Effect | Upgraded | Changes by patch |
|---|---|---|---|---|---|
| Anticipate | 0 | Skill | Gain 2 Dexterity this turn. | Gain 3 Dexterity this turn. | v0.100.0: Dexterity 3(5) to 2(3). v0.108.0 beta only: Dexterity 2(3) to 2(4) |
| Backflip | 1 | Skill | Gain 5 Block. Draw 2 cards. | Gain 8 Block. Draw 2 cards. | |
| Blade Dance | 1 | Skill | Add 3 Shivs into your Hand. Exhaust. | Add 4 Shivs into your Hand. | |
| Cloak and Dagger | 1 | Skill | Gain 6 Block. Add 1 Shiv into your Hand. | Gain 6 Block. Add 2 Shivs into your Hand. | |
| Dagger Spray | 1 | Attack | Deal 4 damage to ALL enemies twice. | Deal 6 damage to ALL enemies twice. | |
| Dagger Throw | 1 | Attack | Deal 9 damage. Draw 1 card. Discard 1 card. | Deal 12 damage. Draw 1 card. Discard 1 card. | |
| Deadly Poison | 1 | Skill | Apply 5 Poison. | Apply 7 Poison. | |
| Deflect | 0 | Skill | Gain 4 Block. | Gain 7 Block. | |
| Dodge and Roll | 1 | Skill | Gain 4 Block. Next turn, gain 4 Block. | Gain 6 Block. Next turn, gain 6 Block. | |
| Flick-Flack | 1 | Attack | Sly. Deal 6 damage to ALL enemies. | Deal 8 damage to ALL enemies. | v0.100.0: damage 7(9) to 6(8). v0.108.0 beta only: damage 6(8) to 7(9) |
| Leading Strike | 1 | Attack | Deal 3 damage. Add 2 Shivs into your Hand. | Deal 6 damage. Add 2 Shivs into your Hand. | v0.102.0: Shivs 1 to 2, damage 7 to 3 |
| Piercing Wail | 1 | Skill | ALL enemies lose 6 Strength this turn. Exhaust. | ALL enemies lose 8 Strength this turn. | |
| Poisoned Stab | 1 | Attack | Deal 6 damage. Apply 3 Poison. | Deal 8 damage. Apply 4 Poison. | |
| Predator | 2 | Attack | Deal 15 damage. Next turn, draw 2 cards. | Deal 20 damage. Next turn, draw 2 cards. | v0.106.0: Uncommon to Common |
| Prepared | 0 | Skill | Draw 1 card. Discard 1 card. | Draw 2 cards. Discard 2 cards. | v0.100.0: replaced by Prepare (discard 2, next turn 2(3) Energy). v0.101.0: Prepare deprecated, Prepared restored: 0 cost, Draw 1(2), Discard 1(2) |
| Ricochet | 2 | Attack | Sly. Deal 3 damage to a random enemy 4 times. | Deal 3 damage to a random enemy 5 times. | |
| Slice | 0 | Attack | Deal 6 damage. | Deal 9 damage. | |
| Snakebite | 2 | Skill | Retain. Apply 7 Poison. | Apply 10 Poison. | |
| Sucker Punch | 1 | Attack | Deal 8 damage. Apply 1 Weak. | Deal 10 damage. Apply 2 Weak. | |
| Untouchable | 2 | Skill | Sly. Gain 6 Block. | Gain 9 Block. | v0.100.0: Block 9(12) to 7(9). v0.102.0: Block 7(9) to 6(8). v0.104.0: upgrade +2 to +3 Block |
Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026; changes from Mega Crit's patch notes as linked.
Uncommon cards
The 36 Uncommon cards are the biggest group: Acrobatics and Calculated Gamble for draw and discard, Noxious Fumes, Bouncing Flask and Bubble Bubble for Poison, Accuracy, Infinite Blades and Phantom Blades for Shivs, and Footwork for Dexterity. Flanking is a co-op card that doubles another player's attack damage on an enemy.
| Card | Cost | Type | Effect | Upgraded | Changes by patch |
|---|---|---|---|---|---|
| Accuracy | 1 | Power | Shivs deal 4 additional damage. | Shivs deal 6 additional damage. | |
| Acrobatics | 1 | Skill | Draw 3 cards. Discard 1 card. | Draw 4 cards. Discard 1 card. | v0.103.0: Common to Uncommon |
| Backstab | 0 | Attack | Innate. Deal 11 damage. Exhaust. | Deal 15 damage. | |
| Blur | 1 | Skill | Gain 5 Block. Block is not removed at the start of your next turn. | Gain 8 Block. Block is not removed at the start of your next turn. | |
| Bouncing Flask | 2 | Skill | Apply 3 Poison to a random enemy 3 times. | Apply 3 Poison to a random enemy 4 times. | |
| Bubble Bubble | 1 | Skill | If the enemy has Poison, apply 9 Poison. | If the enemy has Poison, apply 12 Poison. | |
| Calculated Gamble | 0 | Skill | Discard your Hand, then draw that many cards. Exhaust. | Same effect; gains Retain. | |
| Dash | 2 | Attack | Gain 10 Block. Deal 10 damage. | Gain 13 Block. Deal 13 damage. | |
| Escape Plan | 0 | Skill | Draw 1 card. If you draw a Skill, gain 3 Block. | Draw 1 card. If you draw a Skill, gain 5 Block. | |
| Expertise | 1 | Skill | Draw cards until you have 6 in your Hand. | Draw cards until you have 7 in your Hand. | v0.109.0 beta only: reworked: Draw 2(3), they gain Retain this turn |
| Expose | 0 | Skill | Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust. | Remove all Artifact and Block from the enemy. Apply 3 Vulnerable. | |
| Finisher | 1 | Attack | Deal 6 damage for each Attack already played this turn. | Deal 8 damage for each Attack already played this turn. | |
| Flanking | 2 (1) | Skill | The enemy takes double attack damage from other players this turn. (Multiplayer only.) | Same effect, cost 1. | v0.108.0 beta only: Uncommon to Rare |
| Flechettes | 1 | Attack | Deal 5 damage for each Skill in your Hand. | Deal 7 damage for each Skill in your Hand. | |
| Footwork | 1 | Power | Gain 2 Dexterity. | Gain 3 Dexterity. | |
| Hand Trick | 1 | Skill | Gain 7 Block. Add Sly to a Skill in your Hand this turn. | Gain 10 Block. Add Sly to a Skill in your Hand this turn. | |
| Haze | 3 | Skill | Sly. Apply 4 Poison to ALL enemies. | Apply 6 Poison to ALL enemies. | v0.110.0 beta only: reworked: cost 2, Apply 4(6) Poison and 1(2) Weak to ALL, no Sly |
| Hidden Daggers | 0 | Skill | Discard 2 cards. Add 2 Shivs into your Hand. | Discard 2 cards. Add 2 Shivs+ into your Hand. | |
| Infinite Blades | 1 | Power | At the start of your turn, add 1 Shiv into your Hand. | Same effect; gains Innate. | |
| Leg Sweep | 2 | Skill | Apply 2 Weak. Gain 11 Block. | Apply 3 Weak. Gain 14 Block. | |
| Memento Mori | 1 | Attack | Deal 9 damage. Deals 4 additional damage for each card discarded this turn. | Deal 9 damage. Deals 5 additional damage for each card discarded this turn. | v0.103.0: base damage 8(10) to 9(11) per the notes; the game data shows 9 upgraded, with the per-discard bonus rising to 5 instead |
| Mirage | 1 (0) | Skill | Gain Block equal to Poison on ALL enemies. Exhaust. | Same effect, cost 0. | v0.109.0 beta only: reworked to Next turn gain 1(2) Energy. v0.110.0 beta only: reverted, no longer Exhausts. v0.111.0 beta only: Exhausts again, upgrade removes Exhaust instead of lowering cost |
| Noxious Fumes | 1 | Power | At the start of your turn, apply 2 Poison to ALL enemies. | At the start of your turn, apply 3 Poison to ALL enemies. | |
| Outbreak | 1 | Power | Every 3 times you apply Poison, deal 11 damage to ALL enemies. | Every 3 times you apply Poison, deal 15 damage to ALL enemies. | v0.108.0 beta only: reworked: whenever you apply Poison, 3(4) damage to ALL. v0.109.0 beta only: 4(5). v0.110.0 beta only: reworked to Rare Skill, cost 3: Apply 9(12) Poison to ALL, Poison triggers immediately |
| Phantom Blades | 1 | Power | Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage. | Shivs gain Retain. The first Shiv you play each turn deals 12 additional damage. | |
| Pinpoint | 3 | Attack | Deal 15 damage. Costs 1 less Energy for each Skill played this turn. | Deal 19 damage. Costs 1 less Energy for each Skill played this turn. | v0.100.0: damage 17(22) to 15(19) |
| Pounce | 2 | Attack | Deal 14 damage. The next Skill you play costs 0 Energy. | Deal 20 damage. The next Skill you play costs 0 Energy. | v0.106.0: damage 12(18) to 14(20) |
| Precise Cut | 0 | Attack | Deal 13 damage. Deals 2 less damage for each other card in your Hand. | Deal 16 damage. Deals 2 less damage for each other card in your Hand. | |
| Reflex | 3 | Skill | Sly. Draw 2 cards. | Draw 3 cards. | |
| Scare | 0 | Skill | Apply 1 Weak to ALL enemies. Exhaust. | Same effect; loses Exhaust. | |
| Skewer | X | Attack | Deal 8 damage X times. | Deal 11 damage X times. | v0.100.0: damage 7(10) to 8(11) |
| Speedster | 2 | Power | Whenever you draw a card during your turn, deal 2 damage to ALL enemies. | Same effect; gains Innate. | v0.102.0: damage 2(3) to 1(2). v0.103.0: damage to 2, upgrade now Innate |
| Strangle | 1 | Attack | Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. | Deal 10 damage. Whenever you play a card this turn, the enemy loses 3 HP. | |
| Tactician | 3 | Skill | Sly. Gain 1 Energy. | Gain 2 Energy. | |
| Up My Sleeve | 2 | Skill | Add 3 Shivs into your Hand. Reduce this card's cost by 1. | Add 4 Shivs into your Hand. Reduce this card's cost by 1. | |
| Well-Laid Plans | 1 | Power | At the end of your turn, Retain up to 1 card. | At the end of your turn, Retain up to 2 cards. | v0.109.0 beta only: reworked to Rare: you no longer discard your Hand, cost 1(0). v0.110.0 beta only: cost 2(1) |
Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026; changes from Mega Crit's patch notes as linked.
Memento Mori's numbers are disputed. Mega Crit's v0.103.0 notes (Apr 10, 2026) give its new base damage as 9(11), but the v0.107.1 game data shows 9 damage both base and upgraded, with only the bonus per discarded card rising from 4 to 5 (Spire Codex). The table gives the game data.
Rare cards
The 26 Rare cards hold the Silent's strongest Powers and payoffs: Accelerant and Envenom for Poison, Fan of Knives and Knife Trap for Shivs, Master Planner and Abrasive for Sly, and Adrenaline, Burst, Afterimage and Tools of the Trade. Sneaky is co-op only.
| Card | Cost | Type | Effect | Upgraded | Changes by patch |
|---|---|---|---|---|---|
| Abrasive | 3 | Power | Sly. Gain 1 Dexterity. Gain 4 Thorns. | Gain 1 Dexterity. Gain 6 Thorns. | |
| Accelerant | 1 | Power | Poison is triggered 1 additional time. | Poison is triggered 2 additional times. | v0.109.0 beta only: Rare to Uncommon |
| Adrenaline | 0 | Skill | Gain 1 Energy. Draw 2 cards. Exhaust. | Gain 2 Energy. Draw 2 cards. | |
| Afterimage | 1 | Power | Whenever you play a card, gain 1 Block. | Same effect; gains Innate. | |
| Assassinate | 0 | Attack | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | Deal 13 damage. Apply 2 Vulnerable. | |
| Blade of Ink | 1 | Skill | Add 2 Inky Shivs into your Hand. | Add 3 Inky Shivs into your Hand. | v0.102.0: reworked to Add 2(3) Inky Shivs. v0.105.0: Inky bonus damage +2 to +1. v0.111.0 beta only: Inky gives no extra damage, still 1 Weak |
| Bullet Time | 3 (2) | Skill | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | Same effect, cost 2. | |
| Burst | 1 | Skill | This turn, your next Skill is played an extra time. | This turn, your next 2 Skills are played an extra time. | |
| Corrosive Wave | 1 | Skill | Whenever you draw a card this turn, apply 2 Poison to ALL enemies. | Whenever you draw a card this turn, apply 3 Poison to ALL enemies. | v0.100.0: Poison 3(4) to 2(3) |
| Echoing Slash | 1 | Attack | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. | Deal 13 damage to ALL enemies. Repeat this effect for each enemy killed. | v0.110.0 beta only: Rare to Uncommon |
| Envenom | 2 | Power | Whenever an Attack deals unblocked damage, apply 1 Poison. | Whenever an Attack deals unblocked damage, apply 2 Poison. | |
| Fan of Knives | 2 | Power | Shivs now hit ALL enemies. Add 4 Shivs into your Hand. | Shivs now hit ALL enemies. Add 5 Shivs into your Hand. | |
| Grand Finale | 0 | Attack | Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. | Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies. | v0.100.0: damage 50(60) to 60(75) |
| Knife Trap | 2 | Skill | Play every Shiv in your Exhaust Pile on the enemy. | Upgrade and play every Shiv in your Exhaust Pile on the enemy. | |
| Malaise | X | Skill | Enemy loses X Strength. Apply X Weak. Exhaust. | Enemy loses X+1 Strength. Apply X+1 Weak. | |
| Master Planner | 2 (1) | Power | When you play a Skill, it gains Sly. | Same effect, cost 1. | |
| Murder | 3 (2) | Attack | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. | Same effect, cost 2. | |
| Nightmare | 3 (2) | Skill | Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust. | Same effect, cost 2. | v0.104.0: copies lose an Affliction on the chosen card |
| Serpent Form | 3 | Power | Whenever you play a card, deal 4 damage to a random enemy. | Whenever you play a card, deal 6 damage to a random enemy. | v0.101.0: damage 4(5) to 4(6) |
| Shadow Step | 1 (0) | Skill | Discard your Hand. Next turn, Attacks deal double damage. | Same effect, cost 0. | |
| Shadowmeld | 1 (0) | Skill | Double your Block gain this turn. | Same effect, cost 0. | |
| Sneaky | 2 | Power | Sly. Whenever another player attacks an enemy, gain 1 Block. (Multiplayer only.) | Whenever another player attacks an enemy, gain 2 Block. | |
| Storm of Steel | 1 | Skill | Discard your Hand. Add 1 Shiv into your Hand for each card discarded. | Discard your Hand. Add 1 Shiv+ into your Hand for each card discarded. | |
| The Hunt | 1 | Attack | Deal 10 damage. If Fatal, gain an additional card reward. Exhaust. | Deal 15 damage. If Fatal, gain an additional card reward. | |
| Tools of the Trade | 1 (0) | Power | At the start of your turn, draw 1 card and discard 1 card. | Same effect, cost 0. | |
| Tracking | 2 (1) | Power | Weak enemies take double damage from Attacks. | Same effect, cost 1. | v0.108.0 beta only: double damage to 50% more |
Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026; changes from Mega Crit's patch notes as linked.
Ancient cards
The Silent's two Ancient-rarity cards are Suppress and Wraith Form, and neither appears in ordinary card rewards (Spire Codex, game data, v0.107.1). They come from Ancient relics: Orobas's Archaic Tooth transforms "a starter card into an Ancient version" (Mega Crit's v0.103.0 notes, Apr 10, 2026), and Darv's Dusty Tome gives a character-specific Ancient card on pickup (OP.GG: Darv, beta v0.111.0 data). Who offers what is on Neow and the Ancients.
| Card | Cost | Type | Effect | Upgraded | Changes by patch |
|---|---|---|---|---|---|
| Suppress | 0 | Attack | Innate. Deal 11 damage. Apply 3 Weak. | Deal 17 damage. Apply 5 Weak. | |
| Wraith Form | 3 | Power | Gain 2 Intangible. At the start of your turn, lose 1 Dexterity. | Gain 3 Intangible. At the start of your turn, lose 1 Dexterity. |
Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.
Key cards by archetype
Guides agree on three Silent builds: Sly, Poison and Shiv. PCGamesN's Silent guide (Apr 8, 2026) calls Sly "the most powerful new keyword" and says it pairs with either of the others, while Poison and Shiv are hard to combine. The full build advice is on Silent Guide.
For Sly, PCGamesN picks Ricochet, Flick-Flack and Untouchable early, Acrobatics, Dagger Throw and Prepared for consistency, and Abrasive, Hand Trick, Reflex and Tactician later. PC Gamer's Harvey Randall ranks Sly the strongest Silent archetype ("just busted") but warns that Sly cards taken before reliable discard act like curses (PC Gamer, Jun 12, 2026). Kotaku's combo is Hand Trick on Hidden Daggers, with Master Planner to make every Skill Sly (Kotaku, Mar 18, 2026).
For Poison, PCGamesN starts with Poisoned Stab, Bouncing Flask and Noxious Fumes, adds Envenom, Corrosive Wave, Bubble Bubble and Haze, then Accelerant and Mirage. Randall calls Accelerant one Energy "to effectively double poison damage" (PC Gamer), while Mobalytics' JapaneseExport advises no Poison cards beyond Noxious Fumes and Bubble Bubble unless needed, so the deck can still block (Mobalytics, Jun 17, 2026).
For Shivs, PCGamesN takes Blade Dance, Cloak and Dagger, Finisher and Hidden Daggers early, then Accuracy, Fan of Knives and Knife Trap, and says some Shiv cards were toned down from the first game. Randall calls Shivs the most synergy-reliant build and pairs Blade of Ink with the Mystic Lighter relic, since its Inky Shivs count as enchanted Attacks (PC Gamer).
What tier lists say
Tier lists rank the Silent's cards differently, and each is dated. PCGamesN's Silent tier list (Apr 8, 2026) puts Acrobatics, Piercing Wail, Calculated Gamble, Expose, Footwork, Well-Laid Plans, Speedster, Adrenaline, Burst, Tools of the Trade, Abrasive, Serpent Form, Master Planner and Wraith Form in S tier, and Slice, Deflect, Snakebite, Backstab and Grand Finale in D tier.
Mobalytics' card tier list (updated Aug 12, 2026) has a longer S tier, from Adrenaline, Well-Laid Plans, Afterimage, Tools of the Trade and The Hunt to Footwork, Blade of Ink, Calculated Gamble, Malaise, Accuracy, Noxious Fumes, Piercing Wail, Abrasive, Expose, Leg Sweep, Tracking, Hidden Daggers, Prepared, Leading Strike, Blur, Phantom Blades and Backflip (plus the beta's Sidestep), and puts Speedster, Master Planner and Hand Trick in D. Pocket Tactics' best cards (updated Jun 29, 2026) names Accelerant, Shadow Step, Accuracy, Adrenaline and Calculated Gamble.
Mobalytics' guide singles out a few cards in strong words: Adrenaline is "The best of the best", Piercing Wail "one of the best cards in the entire game", Afterimage "one of the strongest cards in the game" and Tracking possibly the best physical damage multiplier (Mobalytics, Jun 17, 2026). Every character's cards are compared on Card Tier List.
Changes on the public beta
The public beta reworks several Silent cards that the live game has not received yet. On the opt-in public beta, v0.108.0 (Jul 3, 2026) raised Flick-Flack to 7(9) and Anticipate's upgrade to 4 Dexterity, softened Tracking from double damage to 50% more, moved Flanking to Rare and added three multiplayer cards: Blade Symphony, Concoct and Fade.
v0.109.0 (Jul 17, 2026, beta only) made Well-Laid Plans a Rare that stops you discarding your hand at all, reworked Expertise to "Draw 2(3) cards. They gain Retain this turn." and moved Accelerant to Uncommon. v0.110.0 (Jul 31, 2026, beta only) turned Haze into a 2-cost card that also applies Weak but lost Sly, made Outbreak a Rare 3-cost Skill that applies 9(12) Poison to ALL enemies and triggers it at once, renamed Scare to Sidestep ("Next turn, gain 1(2) Energy") and moved Echoing Slash to Uncommon. v0.111.0 (Aug 14, 2026, beta only) took the bonus damage off Blade of Ink's Inky Shivs and made Mirage Exhaust again. Mega Crit has not said when these reach the main branch.
Frequently asked questions
How many Silent cards are in Slay the Spire 2? The Silent has 88 cards in Slay the Spire 2's main-branch game data (v0.107.1): 4 Basic, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, as Spire Codex counts them. Two are multiplayer only, and the public beta adds three more co-op cards (v0.108.0).
What is the best Silent card in Slay the Spire 2? Guides disagree on the best Silent card in Slay the Spire 2. Mobalytics' Silent guide calls Adrenaline "The best of the best", PC Gamer's Harvey Randall says of it "see it, pick it" (PC Gamer), and PCGamesN's tier list (Apr 8, 2026) puts 14 cards in S tier.
What does Sly do in Slay the Spire 2? Sly makes a card play for free when it is discarded from your hand before the end of your turn, in Slay the Spire 2's own words (Spire Codex: keywords). The Silent's Sly cards include Flick-Flack, Ricochet, Untouchable, Haze, Reflex, Tactician and Abrasive.
What are the Silent's Ancient cards in Slay the Spire 2? The Silent's Ancient cards in Slay the Spire 2 are Suppress (0 Energy, Innate, 11 damage and 3 Weak) and Wraith Form (3 Energy, 2 Intangible, then lose 1 Dexterity each turn), per Spire Codex game data for v0.107.1. They come from Ancient relics such as Archaic Tooth and Dusty Tome, not from card rewards.
How much damage does a Shiv do in Slay the Spire 2? A Shiv deals 4 damage (6 upgraded) for 0 Energy and Exhausts in Slay the Spire 2 (Spire Codex, game data, v0.107.1). Accuracy adds 4(6) to every Shiv and Phantom Blades adds 9(12) to the first each turn.
Why was Acrobatics moved to Uncommon in Slay the Spire 2? Mega Crit moved Acrobatics from Common to Uncommon in v0.103.0 (Apr 10, 2026) because it was "completely dominating both win rates and pick rates". The change reached the main branch in Major Update #1 on Apr 17, 2026.
What happened to Prepared in Slay the Spire 2? Mega Crit replaced Prepared with a card called Prepare in beta v0.100.0, then brought Prepared back a week later in v0.101.0, saying it "is so integral to the Silent's core identity". In Slay the Spire 2 it costs 0: draw 1(2), discard 1(2).
Sources
- Spire Codex: cards API, Spire Codex (game data, v0.107.1), read Oct 26, 2026
- Spire Codex: characters API, Spire Codex (game data, v0.107.1), read Oct 26, 2026
- Spire Codex: keywords API, Spire Codex, read Oct 26, 2026
- Spire Codex: Shiv, Spire Codex (game data, v0.107.1), read Oct 26, 2026
- Spire Codex: Memento Mori, Spire Codex (game data, v0.107.1), read Oct 26, 2026
- The Neowsletter - May 2025, Mega Crit (Anthony Giovannetti), May 15, 2025
- Beta Patch Notes - v0.100.0, Mega Crit (demileaf), Mar 20, 2026
- Beta Patch Notes - v0.101.0, Mega Crit (demileaf), Mar 27, 2026
- Beta Patch Notes - v0.102.0, Mega Crit (Anthony Giovannetti), Apr 3, 2026
- Beta Patch Notes - v0.103.0, Mega Crit (demileaf), Apr 10, 2026
- Major Update #1 - v0.103.2, Mega Crit (demileaf), Apr 17, 2026
- Beta Patch Notes - v0.104.0, Mega Crit (demileaf), Apr 24, 2026
- Beta Patch Notes - v0.105.0, Mega Crit (demileaf), May 8, 2026
- Beta Patch Notes - v0.106.0, Mega Crit (demileaf), May 22, 2026
- The Neowsletter - May 2026, Mega Crit (demileaf), May 23, 2026
- Major Update #2 - v0.107.1, Mega Crit (demileaf), Jun 19, 2026
- Beta Patch Notes - v0.108.0, Mega Crit (demileaf), Jul 3, 2026
- Beta Patch Notes - v0.109.0, Mega Crit (demileaf), Jul 17, 2026
- Beta Patch Notes - v0.110.0, Mega Crit (demileaf), Jul 31, 2026
- Beta Patch Notes - v0.111.0, Mega Crit (demileaf), Aug 14, 2026
- Slay the Spire 2 characters, PCGamesN (Christian Vaz), Apr 28, 2026
- Slay the Spire 2 Silent guide - strategy, builds, and tier list, PCGamesN (Christian Vaz), Apr 8, 2026
- Best Silent cards and builds in Slay the Spire 2, PC Gamer (Harvey Randall), Jun 12, 2026
- A Slay The Spire 2 Guide For Getting Better And Surviving Your First Full Run, Kotaku (Lewis Parker), Mar 18, 2026
- Slay the Spire 2 Silent Guide and Overview, Mobalytics (JapaneseExport), Jun 17, 2026
- Slay the Spire 2 Card Tier List, Mobalytics, Aug 12, 2026
- The best Slay the Spire 2 cards for each character, Pocket Tactics (Connor Christie), Jun 29, 2026
- Darv, Slay the Spire 2 Event, OP.GG (beta v0.111.0 data), read Oct 26, 2026
- How to Win with the Silent | Slay the Spire 2, Caleb Gannon Gaming, Apr 15, 2026 (video)
- Every Silent Card in Slay the Spire 2! (Tier List), Baalorlord, Apr 22, 2026 (video)
Moments
How to Win with the Silent | Slay the Spire 2
Caleb Gannon Gaming
- Sly is the keyword to know first. The game's text reads "If this card is discarded from your Hand before the end of…
- The Silent's four Basic cards make up her 12-card starting deck, the only starter of 12 cards: five Strikes, five…
- For Sly, PCGamesN picks Ricochet, Flick-Flack and Untouchable early, Acrobatics, Dagger Throw and Prepared for…
- For Poison, PCGamesN starts with Poisoned Stab, Bouncing Flask and Noxious Fumes, adds Envenom, Corrosive Wave, Bubble…
Every Silent Card in Slay the Spire 2! (Tier List)
Baalorlord
- The 20 Common cards include her first Shiv makers (Blade Dance, Cloak and Dagger, Leading Strike), her first Poison…
- The 36 Uncommon cards are the biggest group: Acrobatics and Calculated Gamble for draw and discard, Noxious Fumes…
- The 26 Rare cards hold the Silent's strongest Powers and payoffs: Accelerant and Envenom for Poison, Fan of Knives and…
- The Silent's two Ancient-rarity cards are Suppress and Wraith Form, and neither appears in ordinary card rewards…
See also
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SilentThe Silent is Slay the Spire 2's second character, unlocked by finishing one run as the Ironclad, win or lose: 70 HP, 99 Gold, 3 Energy, a 12-card deck of 5 Strike, 5 Defend, Neutralize and Survivor, and Ring of the Snake, which draws 2 extra cards at the start of each combat. She plays Shivs, Poison, discard and the new Sly keyword.
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Silent GuideThe Silent has 70 HP and Ring of the Snake (draw 2 extra cards at the start of combat) in Slay the Spire 2, and both character tier lists rank her S tier. Guides build her around Sly discard, Poison or Shivs, and warn against taking Sly cards before the deck has reliable discard.
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CharactersSlay the Spire 2 has five playable characters in Early Access: the Ironclad (80 HP), the Silent (70 HP), the Regent (75 HP), the Necrobinder (66 HP) and the Defect (75 HP). The Ironclad is available from the start and each run, won or lost, unlocks the next; the Watcher is not in the game, and a sixth character is in development but unnamed.
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Neow and the AncientsAncients are the beings who greet you at the start of each act in Slay the Spire 2 and offer three relics to choose one: Neow at the start of the run, Orobas, Pael or Tezcatara in Act 2, Nonupeipe, Tanx or Vakuu in Act 3, and Darv in either. They heal you on arrival and replace the first game's boss relics; Neow alone has 28 possible blessings on the main branch v0.107.1. -
Card Tier ListThere is no single Slay the Spire 2 tier list: PCGamesN (Apr 28, 2026) and Pocket Tactics (Oct 5, 2026) both rank the Silent best, but they disagree on the Ironclad and Necrobinder, and PCGamesN's (Apr 2026) and Mobalytics' (Aug 12, 2026) card lists put cards such as Body Slam, Demon Form and Graveblast at opposite ends.
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CardsSlay the Spire 2's game data holds 577 cards on the main branch (v0.107.1): about 88 for each of the five characters, 64 Colorless, 18 curses, 16 statuses, 3 Quest cards, and Event, Ancient and Token cards. Cards are Attacks, Skills, Powers, Statuses, Curses or Quests; rarities run Basic, Common, Uncommon, Rare and Ancient; card rewards offer 3 cards and you take 1.