Slay the Spire 2 1.0 release: Sep 2027Not announced: our best guess from Mega Crit's 1 to 2 year Early Access plan.
Best guessMega Crit's Early Access FAQ on Steam says it will stay in Early Access "Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range." We count 18 months from the Mar 5, 2026 Early Access launch, as the first game took, to the first Thursday of Sep 2027 (Mega Crit ships on Thursdays) at 10 AM Pacific, the hour of the Early Access launch. Steam

10Months6Days

Regent Cards

The Regent has 88 cards in Slay the Spire 2's main-branch game data (v0.107.1): 4 Basic, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, 2 of them for multiplayer only. Many cost Stars as well as Energy, and Forge cards build the Sovereign Blade.

The Regent has 88 cards in Slay the Spire 2: 4 Basic starter cards, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, counted from the game's own data for the main branch, v0.107.1 (Spire Codex, game data v0.107.1, read Oct 26, 2026). Two of them, Largesse and Hammer Time, appear only in co-op. Many cost Stars as well as Energy, written here as "1 + 3 Stars", and many Forge, adding damage to the Sovereign Blade; both are explained on Regent. Slay the Spire 2 is in Early Access, so these numbers still change: each table names the patches that changed a card, and marks public-beta changes that are not on the main branch. How guides build him is on Regent Guide.

Quick facts

Character Regent
Cards 88: 4 Basic, 20 Common, 36 Uncommon, 26 Rare, 2 Ancient
Multiplayer only Largesse (Uncommon), Hammer Time (Rare)
Starting deck 4 Strike, 4 Defend, Falling Star, Venerate
Ancient cards Meteor Shower, The Sealed Throne
Highest Star cost Seven Stars, 7 Stars
Generated cards Sovereign Blade, Minion Strike, Minion Dive Bomb, Minion Sacrifice, Debris
Version Main branch v0.107.1 (Jun 19, 2026)

Source: Spire Codex, cards (game data, v0.107.1), read Oct 26, 2026.

How to read the tables

Each table gives a card's cost, type, text and upgraded text as the game's files hold them on the main branch. A cost such as "2 (1)" is 2 Energy, 1 upgraded; "0 + 3 Stars" is 0 Energy and 3 Stars. "Same; cost 1" means the upgrade changes only the cost. Text is from Spire Codex, a community database read from the game's files, which Mega Crit named among "community projects that collect their own stats and provide data" in its May 2026 Neowsletter. Mobalytics' card list drops the Energy and Star icons from its text, so its numbers are not used here.

The "Changes by patch" column links Mega Crit's notes. Changes from v0.100.0 to v0.107.0 reached the main branch with Major Update #2, v0.107.1 on Jun 19, 2026. Changes marked "(beta)", from v0.108.0 (Jul 3, 2026) to v0.111.0 (Aug 14, 2026), are on the opt-in public beta only.

Basic cards

The Regent's four starter cards are his Strike, Defend, Falling Star and Venerate. Falling Star is a free Attack that spends 2 Stars, and Venerate makes 2 Stars, so the starting deck already uses his second resource; his relic Divine Right adds 3 Stars at the start of each combat.

Card Cost Type Effect Upgraded Keywords Changes by patch
Defend 1 Skill Gain 5 Block. Gain 8 Block.
Falling Star 0 + 2 Stars Attack Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. Deal 12 damage. Apply 1 Weak. Apply 1 Vulnerable. v0.101.0: damage 7(11) to 8(12)
Strike 1 Attack Deal 6 damage. Deal 9 damage.
Venerate 1 Skill Gain 2 Stars. Gain 3 Stars.

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Common cards

Card Cost Type Effect Upgraded Keywords Changes by patch
Astral Pulse 0 + 3 Stars Attack Deal 6 damage to ALL enemies twice. Deal 8 damage to ALL enemies twice. v0.106.0: 14(18) to 6(8) twice
BEGONE! 1 Skill Choose a card in your Hand to Transform into Minion Strike. Choose a card in your Hand to Transform into Minion Strike+. v0.100.0: now a Skill with no damage, creates Minion Strike
Celestial Might 2 Attack Deal 6 damage 3 times. Deal 6 damage 4 times. v0.101.0: upgrade +1 hit instead of +2 damage
Cloak of Stars 0 + 1 Star Skill Gain 7 Block. Gain 10 Block.
Collision Course 0 Attack Deal 11 damage. Add a Debris into your Hand. Deal 15 damage. Add a Debris into your Hand. v0.100.0: damage 9(12) to 11(15); v0.109.0 (beta): damage 11(15) to 10(14)
Cosmic Indifference 1 Skill Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile. Gain 9 Block. Put a card from your Discard Pile on top of your Draw Pile.
Crescent Spear 1 + 1 Star Attack Deal 8 damage. Deals 2 additional damage for ALL your cards that have a Star cost. Deal 8 damage. Deals 3 additional damage for ALL your cards that have a Star cost. v0.105.0: base damage 6 to 8
Crush Under 1 Attack Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn. Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn. v0.110.0 (beta): damage 7(8) to 8(9)
Gather Light 1 Skill Gain 8 Block. Gain 1 Star. Gain 11 Block. Gain 1 Star. v0.100.0: Block 7(10) to 8(11)
Glitterstream 2 Skill Gain 11 Block. Next turn, gain 5 Block. Gain 13 Block. Next turn, gain 7 Block. v0.101.0: next turn Block 4(6) to 5(7)
Glow 1 Skill Gain 1 Star. Draw 1 card. Next turn, draw 1 card. Gain 2 Stars. Draw 1 card. Next turn, draw 1 card. v0.100.0: reworked: Gain 1(2) Stars, draw 1, next turn draw 1
Guiding Star 1 + 2 Stars Attack Deal 12 damage. Draw 2 cards. Deal 13 damage. Draw 3 cards. v0.101.0: draws immediately; v0.111.0 (beta): draws next turn, Star cost 2 to 1
Hidden Cache 1 Skill Gain 1 Star. Next turn, gain 3 Stars. Gain 1 Star. Next turn, gain 4 Stars.
Know Thy Place 0 Skill Apply 1 Weak. Apply 1 Vulnerable. Same; loses Exhaust Exhaust
Patter 1 Skill Gain 8 Block. Gain 2 Vigor. Gain 10 Block. Gain 3 Vigor. v0.100.0: Block 8(10) to 9(11); v0.105.0: 9(11) to 8(10)
Photon Cut 1 Attack Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile. Deal 13 damage. Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.
Refine Blade 1 Skill Forge 9. Next turn, gain 1 Energy. Forge 13. Next turn, gain 1 Energy. v0.101.0: Forge 6(10) to 9(13); v0.111.0 (beta): Forge 8(12)
Solar Strike 1 Attack Deal 9 damage. Gain 1 Star. Deal 10 damage. Gain 2 Stars. v0.100.0: damage 8(9) to 9(10)
Spoils of Battle 1 Skill Forge 5. Draw 2 cards. Forge 8. Draw 2 cards. v0.100.0: Forge 10(15) to 12(17); v0.101.0: now draws 2, Forge 5(8); v0.111.0 (beta): Forge 6(9)
Wrought in War 1 Attack Deal 7 damage. Forge 7. Deal 9 damage. Forge 9. v0.100.0: Forge 5(7) to 7(9)

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026. Debris, which Collision Course and Crash Landing add, is a 1-Energy Status card that Exhausts when played (Curses, Statuses and Quest Cards).

Uncommon cards

Card Cost Type Effect Upgraded Keywords Changes by patch
Alignment 0 + 3 Stars Skill Gain 2 Energy. Gain 3 Energy. v0.100.0: Star cost 2 to 3; v0.111.0 (beta): Star cost 3 to 2
Black Hole 1 Power Whenever you spend or gain Stars, deal 3 damage to ALL enemies. Whenever you spend or gain Stars, deal 4 damage to ALL enemies.
Bulwark 2 Skill Gain 12 Block. Forge 10. Gain 15 Block. Forge 13. v0.105.0: Block 13(16) to 12(15)
CHARGE!! 1 Skill Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs. Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs+. v0.100.0: creates Minion Dive Bomb instead of Minion Strike
Child of the Stars 1 Power Whenever you spend Stars, gain 2 Block for each Star spent. Whenever you spend Stars, gain 3 Block for each Star spent.
Conqueror 1 Skill Forge 3. Sovereign Blade deals double damage to the enemy this turn. Forge 5. Sovereign Blade deals double damage to the enemy this turn.
Convergence 1 Skill Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn. Next turn, gain 1 Energy and 2 Stars. Retain your Hand this turn.
Devastate 1 + 4 Stars Attack Deal 30 damage. Deal 40 damage. v0.108.0 (beta): damage 30(40) to 35(45)
Furnace 1 Power At the start of your turn, Forge 5. At the start of your turn, Forge 7. v0.106.0: Forge 4(6) to 5(7)
Gamma Blast 0 + 3 Stars Attack Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable. Deal 18 damage. Apply 2 Weak. Apply 2 Vulnerable.
Glimmer 1 Skill Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile. Draw 4 cards. Put 1 card from your Hand on top of your Draw Pile.
Hegemony 2 Attack Deal 15 damage. Next turn, gain 2 Energy. Deal 18 damage. Next turn, gain 3 Energy.
Kingly Kick 4 Attack Deal 27 damage. Whenever you draw this card, reduce its cost by 1. Deal 35 damage. Whenever you draw this card, reduce its cost by 1. v0.100.0: damage 24(30) to 27(35)
Kingly Punch 1 Attack Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. Deal 10 damage. Whenever you draw this card, increase its damage by 6 this combat. v0.100.0: base 8(8) to 8(10), scaling 3(5) to 4(6)
Knockout Blow 3 Attack Deal 30 damage. If this kills an enemy, gain 5 Stars. Deal 38 damage. If this kills an enemy, gain 5 Stars.
Largesse 0 Skill Another player adds 1 random Colorless card to their Hand. Another player adds 1 random Upgraded Colorless card to their Hand. Multiplayer only
Lunar Blast 0 Attack Deal 4 damage for each Skill already played this turn. Deal 5 damage for each Skill already played this turn.
Manifest Authority 1 Skill Gain 7 Block. Add 1 random Colorless card into your Hand. Gain 8 Block. Add 1 random Upgraded Colorless card into your Hand.
Monologue 0 Skill Whenever you play a card this turn, gain 1 Strength this turn. Same; gains Retain
Orbit 2 (1) Power Every 4 Energy you spend, gain 1 Energy. Same; cost 1
Pale Blue Dot 1 Power If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Parry 1 Power Sovereign Blade now gains 10 Block. Sovereign Blade now gains 14 Block. v0.100.0: Block 6(9) to 8(11); v0.101.0: 8(11) to 10(14); v0.104.0: reworked: Sovereign Blade now gains 10(14) Block
Particle Wall 0 + 2 Stars Skill Gain 9 Block. Return this card to your Hand. Gain 12 Block. Return this card to your Hand.
Pillar of Creation 1 Power Whenever you create a card, gain 3 Block. Whenever you create a card, gain 4 Block. v0.109.0 (beta): reworked to first card created each turn, 5(7) Block; v0.110.0 (beta): reverted, Block 3(4) to 2(3)
Prophesize 2 Skill Draw 6 cards. Draw 9 cards.
Quasar 0 + 2 Stars Skill Choose 1 of 3 random Colorless cards to add into your Hand. Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
Radiate 0 Attack Deal 3 damage to ALL enemies for each Star gained this turn. Deal 4 damage to ALL enemies for each Star gained this turn.
Reflect 1 + 3 Stars Skill Gain 15 Block. Blocked attack damage is reflected to your attacker this turn. Gain 20 Block. Blocked attack damage is reflected to your attacker this turn. v0.104.0: Block 17(21) to 16(20); v0.107.0: 16(20) to 15(20)
Resonance 1 + 3 Stars Skill Gain 1 Strength. ALL enemies lose 1 Strength. Gain 2 Strength. ALL enemies lose 1 Strength. v0.108.0 (beta): Star cost 3 to 2
Royal Gamble 0 + 5 Stars Skill Gain 9 Stars. Same; gains Retain Exhaust
Shining Strike 1 Attack Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile. Deal 11 damage. Gain 2 Stars. Put this card on top of your Draw Pile.
Spectrum Shift 2 (1) Power At the start of your turn, add 1 random Colorless card into your Hand. Same; cost 1
Stardust 0 + X Stars Attack Deal 5 damage to a random enemy X times. Deal 7 damage to a random enemy X times.
Summon Forth 1 Skill Put Sovereign Blade into your Hand from anywhere. Forge 8. Put Sovereign Blade into your Hand from anywhere. Forge 11.
Supermassive 1 Attack Deal 5 damage. Deals 3 additional damage for each card you created this combat. Deal 5 damage. Deals 4 additional damage for each card you created this combat.
Terraforming 1 Skill Gain 6 Vigor. Gain 8 Vigor. v0.110.0 (beta): Vigor 6(8) to 7(10)

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Rare cards

Card Cost Type Effect Upgraded Keywords Changes by patch
Arsenal 1 Power Whenever you create a card, gain 1 Strength. Same; gains Innate v0.101.0: reworked: (Innate.) whenever you create a card, gain 1 Strength
Beat into Shape 1 Attack Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn.
Big Bang 0 Skill Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Same; gains Innate Exhaust
Bombardment 3 Attack Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust
Bundle of Joy 1 Skill Add 3 random Colorless cards into your Hand. Add 4 random Colorless cards into your Hand. Exhaust v0.100.0: cost 2 to 1
Comet 0 + 5 Stars Attack Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. Deal 44 damage. Apply 3 Weak. Apply 3 Vulnerable.
Crash Landing 1 Attack Deal 21 damage to ALL enemies. Fill your Hand with Debris. Deal 26 damage to ALL enemies. Fill your Hand with Debris.
Decisions, Decisions 0 + 6 Stars Skill Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Draw 5 cards. Choose a Skill in your Hand and play it 3 times. Exhaust
Dying Star 1 + 3 Stars Attack Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn. Ethereal
Foregone Conclusion 1 Skill Next turn, put 2 cards from your Draw Pile into your Hand. Next turn, put 3 cards from your Draw Pile into your Hand.
GUARDS!!! 2 Skill Transform any number of cards in your Hand into Minion Sacrifice. Transform any number of cards in your Hand into Minion Sacrifice+. Exhaust
Genesis 2 Power At the start of your turn, gain 2 Stars. At the start of your turn, gain 3 Stars.
Hammer Time 2 (1) Power Whenever you Forge, all allies Forge as well. Same; cost 1 Multiplayer only
Heavenly Drill X Attack Deal 8 damage X times. Double X if it's 4 or more. Deal 10 damage X times. Double X if it's 4 or more.
Heirloom Hammer 2 Attack Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. Deal 25 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. v0.100.0: damage 17(22) to 20(25)
I Am Invincible 1 Skill Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. Gain 13 Block. At the end of your turn, if this is on top of your Draw Pile, play it. v0.100.0: Block 9(12) to 10(13)
Make It So 0 Attack Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand. Deal 9 damage. Every 3 Skills you play in a turn, put this into your Hand.
Monarch's Gaze 2 (1) Power Whenever you attack an enemy, it loses 1 Strength this turn. Same; cost 1 v0.107.0: cost 3(2) to 2(1)
Neutron Aegis 1 + 5 Stars Power Gain 8 Plating. Gain 11 Plating.
Royalties 1 Power At the end of combat, gain 30 Gold. At the end of combat, gain 40 Gold. v0.105.0: Gold 30(35) to 30(40)
Seeking Edge 1 Power Forge 7. Sovereign Blade now deals damage to ALL enemies. Forge 11. Sovereign Blade now deals damage to ALL enemies.
Seven Stars 2 (1) + 7 Stars Attack Deal 7 damage to ALL enemies 7 times. Same; cost 1
Sword Sage 2 (1) Power Sovereign Blade gains Replay 1. Same; cost 1 v0.101.0: no longer raises Sovereign Blade cost; v0.105.0: Sovereign Blade gains Replay 1 instead of an extra hit
The Smith 1 + 4 Stars Skill Forge 30. Forge 40.
Tyranny 1 Power At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. Same; gains Innate Exhaust v0.104.0: triggers before Bombardment
Void Form 3 Power End your turn. The first 2 cards you play each turn are free to play. Same; loses Ethereal Ethereal v0.100.0: now Ethereal, upgrade removes Ethereal

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026. Spire Codex leaves Beat into Shape's Forge number blank ("Forge X"); the 5 (7 upgraded) is Mobalytics' reading.

Ancient cards

The Regent's two Ancient cards are Meteor Shower and The Sealed Throne (Spire Codex). Ancient cards come from the Ancients, not from card rewards: the Ancient relic Archaic Tooth transforms "a starter card into an Ancient version" (Mega Crit's v0.103.0 notes). Meteor Shower is in PCGamesN's S tier for the Regent and both are in Mobalytics' (PCGamesN; Mobalytics). The Ancients are on Neow and the Ancients.

Card Cost Type Effect Upgraded Keywords Changes by patch
Meteor Shower 0 + 2 Stars Attack Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. Deal 21 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
The Sealed Throne 1 (0) + 3 Stars Power Whenever you play a card, gain 1 Star. Same; cost 0 v0.106.0: upgrade lowers cost by 1 instead of Innate

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026.

Cards the Regent creates

Five of the Regent's cards make tokens that are not in his card pool. The Sovereign Blade comes from his first Forge each combat; the three Minion cards come from BEGONE!, CHARGE!! and GUARDS!!!. The Minion tokens Exhaust when played, and his Shop relic Vitruvian Minion doubles their damage and Block (Spire Codex, relics).

Card Cost Type Effect Upgraded Keywords Made by
Sovereign Blade 2 (1) Attack Deal 10 damage, plus all damage Forged into it. Same; cost 1 Retain The first Forge each combat
Minion Strike 0 Attack Deal 6 damage. Draw 1 card. Deal 9 damage. Draw 1 card. Exhaust BEGONE!
Minion Dive Bomb 0 Attack Deal 13 damage. Deal 16 damage. Exhaust CHARGE!!
Minion Sacrifice 0 Skill Gain 8 Block. Gain 11 Block. Exhaust GUARDS!!!

Source: Spire Codex (game data, v0.107.1), read Oct 26, 2026. v0.100.0 cut Minion Dive Bomb's cost from 1 to 0 and Minion Strike's damage from 7(10) to 6(9); v0.106.0 cut Minion Sacrifice from 9(12) to 8(11) Block, and on the public beta since v0.108.0 the GUARDS!!! token gives 7(10).

Beta-only multiplayer cards

The public beta has three more Regent cards, all for co-op and none on the main branch. Plot and Constellation arrived in v0.108.0 (Jul 3, 2026) and Tutor in v0.109.0 (Jul 17, 2026).

Card Rarity Cost Type Effect (upgrade in parentheses)
Plot Uncommon 1 Skill Next turn, ALL players draw 2(3) cards.
Constellation Uncommon 0 Skill Another player draws 1 card, gains 1 Energy, and gains 9(12) Block.
Tutor Rare 1(0) Skill Another player chooses a card in their Draw Pile to add into their Hand.

Source: Mega Crit's v0.108.0 and v0.109.0 notes. Mobalytics lists Constellation with a 2 Star cost. All co-op cards are on Multiplayer Cards.

Key cards by archetype

Guides name two main Regent archetypes, Stars and Forge, and treat Colorless, Vigor and Minion cards as support (PCGamesN's Regent guide, Apr 8, 2026). The lists below are each guide's, not a ranking of our own.

Stars. PCGamesN's Stars build takes Gather Light, Glow, Hidden Cache, Solar Strike and Knockout Blow early, then Astral Pulse, Comet, Genesis, Particle Wall, Crescent Spear, Reflect and Gamma Blast, and by Act 3 Decisions, Decisions, Royal Gamble, Seven Stars, The Smith and Stardust. TheGamer's list of Star cards adds Shining Strike, Neutron Aegis and Venerate (TheGamer, Mar 10, 2026), and GameSpot's Star build ends on Stardust (GameSpot, Mar 13, 2026).

Forge. PCGamesN's Forge build is Wrought in War, Spoils of Battle, Furnace, Summon Forth, Seeking Edge and Bulwark, added only on a solid base. TheGamer's Forge list also has Beat into Shape and Refine Blade.

Created cards and Minions. Mobalytics' guide calls Spectrum Shift "The best of the best" among scaling cards, says "1 energy for 26 damage is ludicrous" of CHARGE!!, and names Child of the Stars and Pillar of Creation as late Block engines (Mobalytics, JapaneseExport, Jun 17, 2026).

Best Regent cards, by tier list

The tier lists disagree, so each is given with its date. PCGamesN's Regent tier list (Apr 8, 2026) puts Reflect, Bombardment, Big Bang, Void Form and Meteor Shower in S, and Parry, Arsenal, Tyranny, Hammer Time and Monarch's Gaze among its D tier (PCGamesN).

Mobalytics' card tier list (Aug 12, 2026) has 18 Regent cards in S, among them Big Bang, Reflect, Child of the Stars, Pillar of Creation, Convergence, GUARDS!!!, Bulwark, Spectrum Shift, Comet and Void Form, and puts Resonance, Heirloom Hammer, Monarch's Gaze, Monologue and Crescent Spear in D (Mobalytics). Where they differ most: PCGamesN rates Bombardment S and Pillar of Creation, Spectrum Shift and Crash Landing D, while Mobalytics rates those three S and Bombardment B.

Pocket Tactics' best Regent cards (Jun 29, 2026) are CHARGE!!, Void Form, Child of the Stars, GUARDS!!!, Comet and Heavenly Drill, the last strong with 4 or more Energy but divisive (Pocket Tactics). The cross-character view is on Card Tier List.

Unlocking Regent cards

Nine Regent cards are locked until Epochs are earned with him, per Spire Codex, epochs. I Arrive (beat Act 1 as the Regent) adds Spoils of Battle, Sword Sage and Furnace; Friends (kill 15 Elites with him) adds BEGONE!, Arsenal and Supermassive; Little King (beat Ascension 1 with him) adds Patter, Heavenly Drill and Lunar Blast. The Timeline is on Unlocks and the Timeline.

Frequently asked questions

How many Regent cards are in Slay the Spire 2? The Regent has 88 cards in Slay the Spire 2's main branch, v0.107.1: 4 Basic, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, two of them for multiplayer only (Spire Codex). The public beta adds three more co-op cards, Plot, Constellation and Tutor.

What are the best Regent cards in Slay the Spire 2? PCGamesN's Regent tier list (Apr 8, 2026) puts Reflect, Bombardment, Big Bang, Void Form and Meteor Shower in S tier for Slay the Spire 2 (PCGamesN). Mobalytics' list (Aug 12, 2026) shares Big Bang, Reflect, Void Form and Meteor Shower in S but rates Bombardment B (Mobalytics).

Which Regent cards cost Stars in Slay the Spire 2? In Slay the Spire 2 the Regent's Star-cost cards include Falling Star (2), Astral Pulse (3), Reflect (3), Gamma Blast (3), Devastate (4), The Smith (4), Comet (5), Royal Gamble (5), Decisions, Decisions (6) and Seven Stars (7) (Spire Codex). Stardust spends all of them (X Stars).

What are the Regent's Ancient cards in Slay the Spire 2? The Regent's Ancient cards in Slay the Spire 2 are Meteor Shower (0 Energy plus 2 Stars, 14 damage to ALL enemies with 2 Weak and Vulnerable) and The Sealed Throne (a Power that gives 1 Star per card played) (Spire Codex).

Which Regent cards are multiplayer only in Slay the Spire 2? On Slay the Spire 2's main branch, Largesse and Hammer Time appear only in co-op (Spire Codex). The beta adds Plot, Constellation and Tutor.

What does Sovereign Blade do in Slay the Spire 2? Sovereign Blade is the Regent's 2-Energy Attack with Retain in Slay the Spire 2: it deals 10 damage plus everything Forged into it, costs 1 upgraded, and is created by his first Forge each combat (Spire Codex).

Sources

Moments

Every Regent Card in Slay the Spire 2! (Tier List)

Baalorlord

  1. The "Changes by patch" column links Mega Crit's notes. Changes from v0.100.0 to v0.107.0 reached the main branch with…
  2. The Regent's two Ancient cards are Meteor Shower and The Sealed Throne (Spire Codex). Ancient cards come from the…

How to Play Regent in Slay the Spire 2 (Guide)

Baalorlord

  1. The Regent's four starter cards are his Strike, Defend, Falling Star and Venerate. Falling Star is a free Attack that…
  2. Stars. PCGamesN's Stars build takes Gather Light, Glow, Hidden Cache, Solar Strike and Knockout Blow early, then…
  3. Forge. PCGamesN's Forge build is Wrought in War, Spoils of Battle, Furnace, Summon Forth, Seeking Edge and Bulwark…

How to WIN with the Regent | Slay the Spire 2 Guide

Caleb Gannon Gaming

  1. Five of the Regent's cards make tokens that are not in his card pool. The Sovereign Blade comes from his first Forge…

FIFTEEN new OP multiplayer cards?? | Spire 2 Patch Rundown V0.108.0

JapaneseExport

  1. The public beta has three more Regent cards, all for co-op and none on the main branch. Plot and Constellation arrived…

From D to S tier without buffs - why Crash Landing is insane now | Spire 2 Regent Tier List

JapaneseExport

  1. Created cards and Minions. Mobalytics' guide calls Spectrum Shift "The best of the best" among scaling cards, says "1…

See also

About this page

Last updated Oct 26, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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