Enchantments and Afflictions
Enchantments are run-long bonuses added to single cards in Slay the Spire 2 (22 in the game data of v0.107.1, such as Corrupted, Glam and Sharp), mostly from events, shop relics and Ancients, and they never stack. Afflictions are their opposite: temporary penalties enemies put on your cards, such as Ringing, Bound and Smog.
Slay the Spire 2 has 22 enchantments in the game data of v0.107.1, the current main branch: modifiers that Mega Crit describes as "applied for the duration of that run" to single cards in your deck, such as Corrupted (50% more damage for 2 HP) or Glam (Replay once per combat). Afflictions are the reverse: enemies "Afflict" your cards, in Mega Crit's words, "in all sorts of mean ways", for a turn or a fight. Both are new in the sequel. Mega Crit's FAQ lists them first among its new systems, "Enchantments, afflictions, Ancients, and alternate acts". The game is in Steam Early Access, so both lists can still change.
Quick facts
| Enchantments | 22 in the v0.107.1 game data (Spire Codex) |
| Afflictions | 7 in the v0.107.1 game data: Bound, Entangled, Galvanized, Hexed, Ringing, Smog, Tainted |
| Revealed | Enchantments in the February 2025 Neowsletter, afflictions in the April 2025 Meowsletter |
| How they look | An icon and extra text in purple on the card |
| Stacking | One enchantment per card; Mega Crit "explicitly disallow stacking" |
| Main sources | Events, shop and Ancient Relics, and one Silent card, Blade of Ink |
| Version | Main branch v0.107.1 (Jun 19, 2026); beta changes labeled |
How enchantments work
An enchantment adds an effect to one card for the rest of the run. Casey Yano's February 2025 Neowsletter introduced them as "modifiers to cards in your deck" that last the whole run, and says "Enchanted cards have a little icon and additional effects are added to the card in purple."
Common enchantments are small and rare ones can carry a run. In the same Neowsletter Mega Crit wrote that the ordinary ones "give you a slight edge", while "run-defining Enchantments can be discovered in rare Events". Many carry a number, written after the name: Sharp 3 adds 3 damage, Swift 2 draws 2 cards.
A card holds one enchantment at a time. Asked in the August 2026 Neowsletter whether enchantments would ever stack, Yano answered that Mega Crit disallows it "as the probability of snowballing with a single card goes up", adding: "We want our players to experience deckbuilding rather than cardbuilding!" An event or relic that would enchant a card only offers cards it can enchant, and an event option is locked when you have none (Symbiote's "None of your Attacks can be Enchanted", in the event data).
Some enchantments only fit some cards. In the game data Corrupted, Instinct, Momentum, Sharp and Vigorous take Attacks, Imbued takes Skills, Royally Approved takes Attacks and Skills, Goopy takes Defends, Nimble cards that gain Block, and Spiral only a Basic Strike or Defend, which Mega Crit's v0.103.0 notes made the Spiraling Whirlpool event say plainly.
Every enchantment
The 22 enchantments of the main branch, with their in-game text and where a run finds them. "X" is the amount the source gives.
| Enchantment | Effect (v0.107.1) | Cards | Where it comes from |
|---|---|---|---|
| Adroit | Gain X Block. | Any | Kifuda (shop relic): up to 3 cards |
| Clone | This card can be duplicated at Rest Sites. | Any | Pael's Growth (Pael, Act 2 Ancient) |
| Corrupted | Deal 50% more damage, but lose 2 HP. | Attacks | Symbiote event (Approach) |
| Glam | This card has Replay once per combat. | Any | Silken Tress (Neow), Glitter (Nonupeipe) |
| Goopy | This card gains Exhaust. When played, permanently increase this card's Block by 1. | Defends | Pael's Claw (Pael): all Defends |
| Imbued | This card is played automatically at the start of each combat. | Skills | Electric Shrymp (Orobas, Act 2 Ancient) |
| Inky | This card deals 1 additional damage and applies 1 Weak. | Shivs | Blade of Ink (Silent card) |
| Instinct | This card's attack damage is doubled. | Attacks | Tri-Boomerang (Tanx, Act 3 Ancient): 3 Attacks |
| Momentum | Increase this card's attack damage by X this combat when played. | Attacks | Punch Dagger (shop relic): Momentum 5 |
| Nimble | Increases Block gained from this card by X. | Cards that gain Block | Self-Help Book event (Nimble 2 on a Skill), Fresnel Lens (Nimble 2 on every Block card you add) |
| Perfect Fit | Whenever this would be shuffled into your Draw Pile, place it on the top instead. | Any | Field of Man-Sized Holes event (Hive) |
| Royally Approved | This card has Innate and Retain. | Attacks, Skills | Royal Stamp (shop relic) |
| Sharp | Increases damage on this card by X. | Attacks | Gnarled Hammer (shop relic): Sharp 3 on up to 3 Attacks; Self-Help Book event: Sharp 2 |
| Slither | When you draw this card, randomize its cost from 0 to 3. | Any | Wood Carvings event (Overgrowth), Snake |
| Slumbering Essence | If this card is in your hand at the end of turn, reduce its cost by 1 until it is played. | Any | No source found in the v0.107.1 event or relic data |
| Soul's Power | This card loses Exhaust. | Cards that Exhaust | Grave of the Forgotten event (Glory), which also adds the curse Decay |
| Sown | The first time you play this card each combat, gain X Energy. | Any | Sapphire Seed event (Overgrowth) |
| Spiral | This card gains Replay 1. | Basic Strike or Defend | Spiraling Whirlpool event (Underdocks) |
| Steady | This card gains Retain. | Any | Waterlogged Scriptorium event (Underdocks): 55 Gold for one card, 99 Gold for two |
| Swift | The first time you play this card, draw X cards. | Any | Wing Charm (shop relic): Swift 1 on a random card in each card reward; Self-Help Book: Swift 2 on a Power; Beautiful Bracelet (Nonupeipe): Swift 3 on 3 cards |
| Tezcatara's Ember | Costs 0, deals 3 additional damage, and gains Eternal. | Strikes | Nutritious Soup (Tezcatara, Act 2 Ancient): all Strikes |
| Vigorous | The first time this card is played, it deals X additional damage. | Attacks | Stone of All Time event: lose 6 HP for Vigorous 8 |
Source: Spire Codex (game data, v0.107.1) for the text, its relic and event data for the sources, read Oct 26, 2026. Event acts as the game data files them; events marked shared there (Self-Help Book, Stone of All Time, Symbiote) can appear in more than one act.
One relic rewards enchanting itself. The shop relic Mystic Lighter reads "Enchanted Attacks deal 9 additional damage" in the same data, so every Inky Shiv, Sharp Strike or Corrupted Attack hits harder with it.
Where enchantments come from
Events are the main source. Ten events in the game data offer an enchantment, often against a cost: Symbiote's Corrupted is free but every play of the card costs 2 HP; Stone of All Time takes 6 HP for Vigorous 8; Grave of the Forgotten gives Soul's Power with the curse Decay; the Waterlogged Scriptorium sells Steady for 55 or 99 Gold, prices Mega Crit's v0.102.0 notes cut from 65 and 155.
The Merchant sells five enchanting relics. Gnarled Hammer, Kifuda, Punch Dagger, Royal Stamp and Wing Charm are all shop relics in the relic data, and Mystic Lighter pays off enchanted Attacks; see Merchant and Rest Sites. The event relic Fresnel Lens, from the Underdocks event Drowning Beacon for 13 Max HP, puts Nimble 2 on every Block card you add.
The Ancients give the strongest ones. At the start of Acts 2 and 3 several Ancient relics enchant on pickup, and Neow's Silken Tress enchants the first card reward with Glam for all your Gold; each is listed on Neow and the Ancients. Pael's Growth (Clone) can multiply a card: PC Gamer's Harvey Randall writes that Clone can yield dozens of copies of a card if you keep using it at rest sites (May 15, 2026).
One card enchants mid-combat. The Silent's Blade of Ink (Rare, 1 Energy) adds 2(3) Inky Shivs to your Hand. Mega Crit called its v0.102.0 rework "an experiment with generating Enchanted cards mid combat" and asked players whether enchantments "are best left to things like Events and Relics". See Silent Cards.
Patch changes
Inky has changed three times. It arrived in the v0.102.0 beta (Apr 3, 2026) as "This card deals 2 additional damage and applies 1 Weak", reached the main branch with Major Update #1 (v0.103.2, Apr 17, 2026), and fell to +1 damage in the v0.105.0 beta, live on main since Major Update #2 (v0.107.1, Jun 19, 2026). On the public beta since v0.111.0 (Aug 14, 2026), "Inky enchantment no longer gives additional damage (still applies Weak)".
Corrupted's wording has not changed since launch; one fix touched it. The v0.108.0 beta notes (Jul 3, 2026) fixed "an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy": on that beta a Replay attack that kills the last enemy skips its remaining plays. On the main branch v0.107.1 the extra HP loss can still happen.
Instinct changed from a cost cut to double damage. The v0.100.0 beta (Mar 20, 2026) says "Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks", the version on main today.
Other enchantment changes:
| Patch | Change |
|---|---|
| v0.102.0 (Apr 3, 2026) | Waterlogged Scriptorium's Steady prices cut to 55 and 99 Gold |
| v0.104.0 (Apr 24, 2026) | Nutritious Soup's Strikes also deal 3 more damage (Tezcatara's Ember) |
| v0.105.0 (May 8, 2026) | Neow's Silken Tress added (Glam on the first card reward) |
| v0.106.0 (May 22, 2026) | Entrench can gain the extra Block from enchantments like Nimble |
| v0.109.0 (Jul 17, 2026, beta) | Cloning cards copy before they are played, so Swift applies to the cloning player |
| v0.110.0 (Jul 31, 2026, beta) | Beautiful Bracelet enchants 4 cards instead of 3, with Swift 2 instead of Swift 3 |
| v0.111.0 (Aug 14, 2026, beta) | Beautiful Bracelet's 4 cards are random instead of chosen; Inky loses its bonus damage |
The v0.102.0 to v0.106.0 changes reached the main branch with Major Updates #1 and #2. The v0.108.0 to v0.111.0 changes are on the opt-in public beta only. Every patch is on Patches and Updates.
How afflictions work
An affliction is a penalty an enemy places on your cards. Mega Crit introduced them in its April 2025 Meowsletter: "A creature that wants you dead will 'Afflict' some of your cards in all sorts of mean ways", and said a similar unused system sat in the first game's code. Unlike enchantments, afflictions last only for a turn or while their enemy is alive, and they come from specific Bosses, Elites and Enemies.
Afflicted cards are marked on the card. The v0.102.0 beta added new visuals for Bound, Entangled, Galvanized, Hexed, Ringing and Smog, which Major Update #1 brought to everyone. The Silent's Nightmare, which adds copies of a chosen card next turn, removes an affliction from those copies since Major Update #2.
Every affliction
| Affliction | Effect (v0.107.1) | Applied by | Where |
|---|---|---|---|
| Bound | Only 1 Bound card can be played each turn. Cards are un-Bound at end of turn. | The Queen's Puppet Strings (Chains of Binding 3: "The first 3 cards drawn each turn are Afflicted with Bound") | Glory boss |
| Entangled | Costs an additional 1 Energy. | No enemy in the v0.107.1 monster data applies it by name | |
| Galvanized | Take X damage when this card is played. | Globe Head (Galvanic 6: "Powers are afflicted with Galvanized") | Glory normal enemy |
| Hexed | Add Ethereal to this card. | Spectral Knight's Hex ("While Spectral Knight is alive, ALL your cards are Ethereal") | Glory Elite (Knight Gang) |
| Ringing | You can only play 1 card this turn. | Ceremonial Beast's Beast Cry | Overgrowth boss |
| Smog | You cannot play additional Skills this turn. Clears at the end of the turn. | Living Fog's Advanced Gas (Smoggy: "You can only play 1 Skill per turn") | Underdocks normal enemy |
| Tainted | Gain X Tainted when played (Tainted: take additional damage from Attacks this turn). | Infested Prism (Vital Spark 2, 3 at Ascension: "ALL Skills are Tainted 2") | Hive Elite |
Source: Spire Codex (game data, v0.107.1) for the affliction text, its monster and power data for who applies them, read Oct 26, 2026.
Infection is the odd one out. Mega Crit's v0.100.0 notes call it the "Infection affliction card overlay", but in the game data Infection is a card the Overgrowth Elite Phrog Parasite shuffles in, which deals 3 damage to you if it is in your Hand at the end of your turn; see Curses, Statuses and Quest Cards. Its overlay stops animating when Phobia Mode is on.
Some afflictions decide whole fights. The Ceremonial Beast's Ringing turn allows one card, so a big Block or Attack card has to be ready for it; the Queen binds your first three draws each turn; and while the Spectral Knight lives every card you keep at the end of the turn is Exhausted. Strategy for each fight is on Bosses and Elites.
Frequently asked questions
How many enchantments are in Slay the Spire 2? Slay the Spire 2 has 22 enchantments in the v0.107.1 game data, the current main branch, from Adroit to Vigorous. The game is in Early Access, and Mega Crit has added at least one since launch (Inky, in v0.102.0).
What does Corrupted do in Slay the Spire 2? In Slay the Spire 2 the Corrupted enchantment makes an Attack "Deal 50% more damage, but lose 2 HP" each time it is played, per the game data. It comes from the Symbiote event's Approach option.
How do you get enchantments in Slay the Spire 2? In Slay the Spire 2 enchantments come from events (Symbiote, Self-Help Book, Waterlogged Scriptorium and others), shop relics such as Gnarled Hammer and Royal Stamp, Ancient relics such as Pael's Growth and Nutritious Soup, and the Silent's Blade of Ink, per the game data.
Do enchantments stack in Slay the Spire 2? No. In Slay the Spire 2 a card holds one enchantment, and Casey Yano said in the August 2026 Neowsletter that Mega Crit disallows stacking because "We want our players to experience deckbuilding rather than cardbuilding!"
What are afflictions in Slay the Spire 2? Afflictions in Slay the Spire 2 are penalties enemies put on your cards, such as Ringing (play only 1 card this turn) from the Ceremonial Beast or Bound from the Queen. The game data lists seven: Bound, Entangled, Galvanized, Hexed, Ringing, Smog and Tainted.
What is the Inky enchantment in Slay the Spire 2? Inky is the Slay the Spire 2 enchantment on the Shivs from the Silent's Blade of Ink: on the main branch it deals 1 additional damage and applies 1 Weak, cut from 2 damage in v0.105.0. On the public beta since v0.111.0 it adds no damage.
What enchantment does Mystic Lighter boost in Slay the Spire 2? In Slay the Spire 2 the shop relic Mystic Lighter makes every enchanted Attack deal 9 additional damage, whatever its enchantment. PC Gamer's Harvey Randall names it with Blade of Ink as a strong Shiv combo (Jun 12, 2026).
Sources
- The Neowsletter - February 2025, Mega Crit (Casey Yano), Feb 13, 2025
- The Meowsletter - April 2025, Mega Crit (Casey Yano), Apr 16, 2025
- The Neowsletter - August 2026, Mega Crit (Casey Yano), Aug 14, 2026
- Slay the Spire 2 FAQ, Mega Crit, read Oct 26, 2026
- Beta Patch Notes - v0.100.0, Mega Crit, Mar 20, 2026
- Beta Patch Notes - v0.102.0, Mega Crit, Apr 3, 2026
- Beta Patch Notes - v0.103.0, Mega Crit, Apr 10, 2026
- Major Update #1 - v0.103.2, Mega Crit, Apr 17, 2026
- Beta Patch Notes - v0.104.0, Mega Crit, Apr 24, 2026
- Beta Patch Notes - v0.105.0, Mega Crit, May 8, 2026
- Beta Patch Notes - v0.106.0, Mega Crit, May 22, 2026
- Major Update #2 - v0.107.1, Mega Crit, Jun 19, 2026
- Beta Patch Notes - v0.108.0, Mega Crit, Jul 3, 2026
- Beta Patch Notes - v0.109.0, Mega Crit, Jul 17, 2026
- Beta Patch Notes - v0.110.0, Mega Crit, Jul 31, 2026
- Beta Patch Notes - v0.111.0, Mega Crit, Aug 14, 2026
- Enchantments, afflictions, relics, events, monsters and powers, Spire Codex (game data, v0.107.1), read Oct 26, 2026
- After close to 140 hours with it, I think Slay the Spire 2 feels more like a sequel than a DLC, PC Gamer (Harvey Randall), May 15, 2026
- Best Silent cards and builds in Slay the Spire 2, PC Gamer (Harvey Randall), Jun 12, 2026
- Slay the Spire 2 - 15 Biggest Changes From Slay the Spire 1, IGN, Mar 7, 2026 (video)
- Every Ironclad Card in Slay the Spire 2! (Tier List), Baalorlord, May 26, 2026 (video)
- Ranking every Ancient boon in Spire 2 | Thoughts from a top STS player, JapaneseExport, Mar 21, 2026 (video)
- Beta Patch v0.105.0 Review | A New Boss! also shatter is broken now - Slay the Spire 2, NaveGreed, May 8, 2026 (video)
- The Secret to Beating EVERY Boss on Ascension 10 | Slay the Spire 2 Guide, vmService, Jun 16, 2026 (video)
Moments
Slay the Spire 2 - 15 Biggest Changes From Slay the Spire 1
IGN
Every Ironclad Card in Slay the Spire 2! (Tier List)
Baalorlord
Ranking every Ancient boon in Spire 2 | Thoughts from a top STS player
JapaneseExport
Beta Patch v0.105.0 Review | A New Boss! also shatter is broken now - Slay the Spire 2
NaveGreed
The Secret to Beating EVERY Boss on Ascension 10 | Slay the Spire 2 Guide
vmService
See also
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EventsSlay the Spire 2 has 57 events in OP.GG's v0.111.0 beta data, plus 8 Ancients, met in ? rooms: shared events that can appear in several acts, and events tied to the Overgrowth, Underdocks, Hive or Glory. Each offers two or more choices, such as the Symbiote's Corrupted enchantment or Transform, and the Lantern Key that leads to an Act 3 reward. -
RelicsSlay the Spire 2 has relics in seven rarities (Starter, Common, Uncommon, Rare, Shop, Event and Ancient), and OP.GG counts 298 in the game data of the v0.111.0 public beta. Each character starts with one starter relic that Orobas can upgrade to an Ancient version, and Ancient relics from Neow and the other Ancients replace the first game's boss relics.
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Merchant and Rest SitesIn Slay the Spire 2 the Merchant sells 5 character cards, 2 Colorless cards, 3 relics, 3 potions and one card removal per visit, and Rest Sites let you Rest to heal or Smith to Upgrade a card, with more actions from relics. Card removal gets 25 Gold dearer each time, and from Ascension 6 (Inflation) it starts at 100 Gold and rises by 50; Mega Crit has not published the base removal price or the Rest heal amount. -
Neow and the AncientsAncients are the beings who greet you at the start of each act in Slay the Spire 2 and offer three relics to choose one: Neow at the start of the run, Orobas, Pael or Tezcatara in Act 2, Nonupeipe, Tanx or Vakuu in Act 3, and Darv in either. They heal you on arrival and replace the first game's boss relics; Neow alone has 28 possible blessings on the main branch v0.107.1. -
Silent CardsThe Silent has 88 cards in Slay the Spire 2's main-branch game data (v0.107.1): 4 Basic, 20 Common, 36 Uncommon, 26 Rare and 2 Ancient, two of them for multiplayer only. This page lists every one with its cost, effect, upgrade and patch changes.
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Patches and UpdatesSlay the Spire 2's live main-branch version is v0.107.1, Major Update #2 of Jun 19, 2026, which added Steam Workshop support, the Bestiary and the Aeonglass boss. The latest patch is v0.111.0 of Aug 14, 2026, on the opt-in public beta only; Mega Crit has given no date for the next one.